SSS Weekly Log (Week 5)
Tonight our group met for several hours to compile the main components of our game. During the meeting, John tied together the art assets and fine-tuned the character & environment behaviors, Miles made the enemy AI, and Amy fixed and produced art assets as needed.
We have decided to drop the second stage of game play (the descent) and focus on making the original stage game play better. We should have most of our game finished by our demo on Thursday and will spend the time before Sunday night making final adjustments and tweaks.
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