Personal Space Invaders Weekly Log 10/29 – 11/4

The goal for this week was too implement all the features defined for the Alpha Build of the game.  AI was implemented in the game by using Aron Granberg’s A* Pathfinding library available in Unity.  A simple level was created for the player to move around in and fight enemies.  A simple GUI was added to the screen and a you win screen was implemented. For the Alpha we still need to add lives and the basic objective for the level but that should be finished shortly.  In the future we expect to add more levels and enemy types.

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