Team Donkey Weekly Update
This is a weekly update log of what Team Donkey has done for the week of 10/29/12.
What was Planned
In our original project plans, we planned to get the game to a playable state for the Alpha. John was to go through the prototype code and decide which parts we could recycle and which parts we should replace. Additionally, John was to go through the interactions the player has with game objects (such as walls and obstacles), and program their functionality. Anshul was to go through and implement the game HUD and scoring system as to provide a rule set for the player to follow when playing the game. Finally, David planned to get the Xbox 360 controller working with your game as well as ensure that game was of satisfactory quality for the Alpha build.
What was Accomplished
All of our original tasks were accomplished to some degree. John successfully went through the prototype and decided that most of the existing object interaction code and movement code could be reused with slight modifications, but there were a few errors that needed to be corrected. The biggest of these errors were improper collisions with walls and player input timing issues. He worked with David to try to resolve these, but ultimately we were only able to successfully solve the 2nd issue; the first is still being worked on by both David and John to figure out the solution as soon as possible. For now, a temporary hack has been put into place to ensure that our game does still run properly.
Anshul made extremely good progress implementing GUI and the scoring system to the game such that both are being properly displayed on screen. He worked with David to make sure that the scoring mechanics followed the design document.
David added in Xbox 360 controller support such that the game now supports both keyboard and Xbox 360 controller support. He also worked with other group members helping them diagnose and solve their respective problems/design questions.
Moving Forward
We have made great progress this week and feel confident our Alpha build for next week will be well within our original expectations. We will use this progress we have done this week to simply finalize the Alpha in time for Tuesday’s presentations. Anshul will leverage John’s revised object interaction code to add actual functionality to the banana bar and build onto his work with the GUI to add menus and level select. John will continue to investigate the collision issues and also begin to implement the particle FX system. Finally, with the game now in a playable state, David will begin to import art assets and continue making sure that our core game mechanics are implemented along.
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