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Weekly Paper Summaries

Weekly summaries of paper readings

[Summary Week 3] The Argon AR Web Browser and Standards-based AR Application Environment

The paper by Blair McIntyre et al. describes the implementation of their eponymous augmented reality web-browser, Argon and also details the KARML specification. Drawing clever parallels from the evolution of the 2D GUI ubiquitous today, the authors motivate the need for the development of a framework to facilitate the delivery of AR content by developers. […]

Argon

Argon is a multi-channel augmented reality web browser, supporting the vision of an immersive AR system. The major design goal of the project was to provide users with an easy accessible augmented reality tool for indoor and outdoor environment. The architecture of the system was designed to enable entire spectrum of web architecture. Different approached […]

[week 3 summaries]

Since the term augmented reality (AR) was first demonstrated, it rapidly caught the eyes of researchers with prominent future. Among those techniques that are needed for supporting a successful AR, how to put all content into one AR application environment is of importance for a full-feel user experience. The “AR Browsers” is one way to […]

Week 3 Summary : Argon

The Argon AR Web Browser and Standards-based AR Application Environment Argon is the world’s first Augmented Reality web-browser which contains a lot of information, superimposed on the view around. The highlights of Argon include multiple channels which are independent of each other yet flexible to design and integrate with ever-growing cloud of systems around us. […]

Argon by gr8dhage

The Argon AR Web Browser and Standards-based AR Application Environment -Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy, Brian Davidson   This paper describes the work of Prof MacIntyre and his colleagues in creating the augmented reality (AR) web browser Argon for the iOS platform. The main goal behind the project was to facilitate wide […]

Week 3 : Argon

The Argon AR Web Browser and Standards-based AR Application Environment AR can lead to research in different fields. But one need that remains whatever the field of study is the need for a single  AR environment. Indeed, to enforce the user experience, all the AR content have to be displayed in the same environment. Argon […]

The Argon AR Web Browser and Standards-based AR Application Environment

The Argon AR paper was designed to introduce and defend the use of the Argon Augmented Reality Web browser. It was intended to allow us (students) both a background and introduction into the Browser. It started with an explanation of AR tools and the pros and cons of each. These tools such as DART and […]

Vipul – Week 2 Summary : Heights. Scan. Action.

Heights. Virtual Environments for Treating the Fear of Heights Hodges, L., Barbara Rothbaum, Rob Kooper, Dan Opdyke, Tom Meyer, Max North, Johannes de Graaff, & James Williford This was an experiment to use VR to treat Acrophobia – Fear of Heights using the method of Graded Exposure by taking the patient ‘out into the real […]

Week 2 summaries

Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery within the Patient The paper describes the research work on ultrasound imagery within human body. It starts from a brief review of previous research about 3D ultrasound, which is a relatively safe method compared with other imaging techniques. Ultrasound performs much better in real-time data acquisition […]

Week 2 Summary – Samrat

Designing Interactive Theme Parks                 The paper discusses about creating a movie/game like experience for the guests, specifically the ones that cannot be created in home environment. The discussion includes a short description of the journey of creating the VR experience. The main points kept in mind while designing the experience are: There should not […]

Hitesh – week 2 summary

Designing Interactive Theme Park Rides The paper highlights the design, motivation and the relevant elements of virtual reality for an Interactive theme park game based on the concept of Pirates of the Caribbean.  The game is targeted for a group of 4 users taking into account the usual user group of such theme parks. The […]

Bo Pang’s Week 2 Summaries

Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery within the Patient This paper describes Bajura and his colleagues’ research on 3D ultrasound image acquisition and display and introduces two real-time 3D ultrasound systems developed by them. The authors first reviews previous work in 3D ultrasound technique.  Since 3D ultrasound scanning system is not […]

Week 2 summaries

Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery within the Patient The paper describes how a small video camera mounted on a HMD can be useful for seeing ultrasound imagery within the patient. This approach basically merges virtual images with the real world view and can be extended for use in image guided […]

Week 2: Summary

Merging Virtual Objects with Real World One of the earliest and perhaps the most widely used result of live ultrasound is the visualization of a pregnant human subject. According to the current advances made and the work going on in this field clinical use of this technology is an area of intense research activity particularly […]

Summaries for week 2

Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery within the Patient This study presents a 3D ultrasound visualization technique to acquire and render real-time ultrasound data and create a virtual environment based on that. When the ultrasound scanner took an echography image, the position and orientation of the image and also the head […]

Week 2 summaries [aurelien bonnafont]

Disigning interactive theme park: This article deal with the virtual effect of the interaction theme park “Battle for the bucanner” which submerged people inside a virtual Pirates battle on the High seas. Here the virtual reality effect is created by a motion platform board  with canon and helm surrounded by big screens. The key is […]

Medical AR from 1992 to 2009

Week 2 Paper Discussion: Main Paper: Bajura, M., Henry Fuchs, Ryutarou Ohbuchi (1992). Merging virtual objects with the real world: seeing ultrasound imagery within the patient. ACM SIGGRAPH Computer Graphics Additional Papers: Sielhorst, T., Marco Feuerstein, and Nassir Navab (2008). Advanced Medical Displays: A Literature Review of Augmented Reality. Jourmal of Display Technology, Vol 4, No […]

Summaries for week 2

Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery within the Patient This paper is about a 3D ultrasound system for real time 3D volume data displayed within the subject, viewed with a HMD. Up to now, ultrasounds were used because they were the best solution since they are safe and real time, but […]

Week 2 summaries

Designing Interactive Theme Park Rides This paper is all about a game available in a park theme and about choices of design. This game is a simulation of pirate’s battleship and uses 3D screens and 3D sounds to appear as real as possible. But it does not pretend to be a pure realistic software tool […]

Week 2: Summary

Merging Virtual Objects with the Real World Seeing Ultrasound Imagery within the Patient Michael Bajura, Henry Fuchs and Ryutarou Ohbuchi The authors intend to design the “ultimate” system which acquires and displays 3D volume data in real-time. They focused their research in 3 areas: 1) algorithm for acquiring and rendering data, 2) creating a working […]

[week2 summaries]

Virtual environments for treating the fear of heights This paper mainly talks about using VE to help acrophobia patients to overcome the fear of heights. Acrophobia, according to wiki, is an extreme or irrational fear of heights. By setting up a virtual environment and expose those patients to the virtual height situations, the patients is […]

Week 2 Discussion: Virtual Environment for Treating the Fear of Heights

The 3 papers below are attempts at providing psychotherapy using Virtual Reality. They explore the different VR approaches and types of psychological disorders that can be treated. Virtual Environment for Treating the Fear of Heights Larry F. Hodges, Rob Kooper, Thomas C. Meyer, Barbara O. Rothbaum, Dan Opdyke, Johannes J. de Graaff, James S. Williford […]

Summaries

Merging Virtual Objects with the Real World: This paper covers an experiment done to enhance ultrasound imagery by over laying synthetic internal objects on real objects.  Previous work had been done in this field and one of the main points studied is how to get the 2d scans and then how to translate the 2d […]

Ruge’s Summaries for Week2

Hodges et al: Fear of Heights, Schell et al: Theme-park VR, Bajura: Ultrasound, Hodges Fear of heights “Virtual Environments for Treating the Fear of Heights” discusses exactly what the name implies. Researchers (Hodges, Kooper, et al.) document and discuss the use of Virtual Reality to aid in the rehabilitation of those suffering from Acrophobia (fear […]

Summary

Virtual Environments for Treating the Fear of Heights: The paper deals with a study on people suffering from Acrophobia, when subjected to Virtual Environments as a part of the therapy. Therapy includes exposing the patient to situations which induce anxiousness and allowing the patient to get over this anxiousness. This kind of treatment (in vivo) […]

Summaries by gr8dhage

Virtual Environments for Treating the Fear of Heights -Larry F. Hodges, Rob Kooper, Thomas C. Meyer, Barbara O. Rothbaum,Dan Opdyke, Johannes J. de Graaff, James S. Williford, MaxM,North The paper describes a first of its kind study of using Virtual Reality techniques for the treatment of a phobia. This study in particular describes patients studying […]

Shane’s Summaries Week 2.

Shane: Virtual Environments for treating fear of heights: Basically they tried to treat acrophobia by placing subjects in Virtual Environments where their fear would be stimulated by the environment.  They used a cluster to draw and render their scenes on a head mounted  display and on external monitor  so that a psychology student could observe […]

[Week2 Summaries] Bajura: Ultrasound, Hodges et al: Fear of Heights, Schell et al: Theme-park VR

Merging Virtual Objects with the Real World : Bajura et al. In the paper Merging Virtual Objects with the Real World : Seeing Ultrasound Imagery within the Patient, the authors describe the implementation of their system that composites images slices obtained via 2D Echography (2DE) onto real-world video obtained by a mounted TV camera using […]