Displaying the most recent of 12 posts written by

Shane

Shane’s Week 12 Summaries

Omitouch: The omitouch is a shoulder mounted device intended to be used as an input/output device.  The goal is to be able to utilize different surfaces in a users environments as a touch screen device much like using your hand instead of a smart phone.  It consists of a few different parts.  It has a […]

Week 10 Summaries?

In the pop up buttons paper the try to replace the physical buttons with pop up buttons.  Pop up buttons being a tristate button in which the button has two discrete state base on the force being applied by the user.  The paper said these were made by stacking two buttons or triggers on top […]

Assignment One

Assignment One: So for assignment one I drew a fractal on top of the tracked image, in this case a bunch of random circles.  The fractal uses the relative location of the phone as a seed value to draw the rest of itself.  The IPhone 4S I was testing with doesn’t have a whole lote […]

Week 10 Discussion

My main paper is: Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. Link: http://dl.acm.org/citation.cfm?doid=1180495.1180572 The main paper is about varaitions in the physiological readings during a virtual reality experiment. I am going to also be discussing the following papers: Identifying relationships between physiological measures and evaluation metrics for […]

Shane’s Week 9 Summaries

Alice Alice is learning system built to allow people without backgrounds in programming to create 3D content.  The system has been specifically designed this way and is very different from more robust and industry standard systems.  The system utilizes function overloading to allow users as much or as little control as they desire.  The system […]

Shane’s week 8 summaries

Pre-Patterns: This is a design paper written about some design patterns for AR application mostly games in this case.  It covers nine patterns discovered over the production of several projects and games.  The first pattern they cover is device metaphors which is essentially using the software to emulate a common device that people already know […]

Shane’s Week 7 Summaries

Multi-viewer Tabletop: This paper is about the construction and inner workings of  a new type of Autostereoscopic table top display.  The basic goal is to devise a display that will render different views to a number of users all position at various positions around the display.  This problem has been attacked before using s few […]

Week Six Summary

This week’s paper is about guide assisted depth perception for the reaching of objects.  This is importance in VR as in real life to allow the user to properly interact and reduce strain on any such interaction. This is specifically in the case of what they referred  to as Fish Tank VR, or VR in […]

Week 5 Summary

Kinect Fusion Kinect fusion is a new software to backend for the existing Kinect camera produced by Microsoft.  At it’s base level the software is a sophisticated 3D mapping tool.  If uses the dual camera in the Kinect system to build 3D model on anything the camera sees in real time.  The backbone of this […]

Week 4 Summary

Navshoe is new kind of tracking technology that is used to track motion of a user in the real world.  The basic design is small device with various sensors is placed in the shoe of the user.  The device is GPS capable but by now means requires GPS to function.  It combines a few different […]

Week 3 Summary

Argon Paper Argon is an augmented reality browser and while it isn’t the first of it’s kind it has been engineered differently the previous attempts.  The goal of Argon is the proliferation of AR technology and content.  The overarching principle of Argon is to leverage existing web technologies to reduce development and content generation time.  […]

Shane’s Summaries Week 2.

Shane: Virtual Environments for treating fear of heights: Basically they tried to treat acrophobia by placing subjects in Virtual Environments where their fear would be stimulated by the environment.  They used a cluster to draw and render their scenes on a head mounted  display and on external monitor  so that a psychology student could observe […]