Project Progress report – Stage 2

As part of our proposed application to develop a Marauders Map AR application, we have made following progress:

1)      When the application loads, an overview of Marauder’s Map is displayed along with a CSS button which says – ‘Touch and Hold to take oath’. As the user holds the button, the oath appears on the screen. If the user releases the button before the oath gets over, it should be re-started again. When the oath is completed, the map is opened and displayed to the user

2)      The next screen of the map shows the tutorials associated with the game. It gives a walkthrough of the tasks to be performed by the user as part of the game. The user has to attain 3 horcrux by carrying out 3 tasks in different sections/rooms of the map.

3)      The user can navigate through these walkthrough screens by clicking on navigation buttons on each screen.

4)      When the user goes through the tutorials and starts the game, a pair of footsteps and wand being displayed on the map when the camera is held a static position. The footsteps identify the player of the game.

5)      As user moves the camera across the map in order to go to a particular area, the position is tracked and footsteps and wand move across the map, relative to the camera.

6)      The user has to move (in terms of footsteps) to three different rooms in the map to get a horcrux from each room. However, the rooms open sequentially and the user has to carry out the tasks in that sequence. So, at all time, the rooms which user can access are highlighted with green border while others with Red.

Features under development

1)      Spell selection module – In the attempt to attain the horcrux, user would require casting several spells given the context of the task. A slider menu on the left of the screen will have icons for all the available spells. The user can select a spell to view specific details about the spell. The user can use the spell by loading the spell to the wand. The spell will then be invoked when the user clicks the wand next. The menu and interface for spells has been developed and needs to be integrated with the application.

2)      3D data models – We plan to incorporate some 3D models for different scenarios/tasks of the game. For one scenario, we developed a 3D model of a treasure chest which contains a horcrux. The user would have to cast ‘Alohomora’ spell to open the chest and access the horcrux. The chest and the animation to open the chest were developed using 3DSMax. However, we ran into some challenges while integrating the 3D objects with Argon and plan to solve this issue on priority.

URL of the application:

http://www.prism.gatech.edu/~hchhabra3/ve/map.html

URL of the video:

http://www.youtube.com/watch?v=gfvm9r5erNg&feature=youtu.be

Team members:

Hitesh Chhabra

Vipul Thakur

 

 

 

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