Project Proposal – AR for Participation with Outdoor Art

AR for Participation with Outdoor Art

Group Members: Andy Pruett, Anshul Bhatnagar, Mukul Sati

Abstract: The central idea of this project is to investigate how AR technology can be deployed to support interaction with outdoor public art. Public art and street art may often be perceived as objectionable, may be temporary or experimental, and often promotes discussion and debate highly tied to the site of the art installation. We propose that an interactive viewing system for showing and exploring public art in its real setting by using augmented reality tools like Argon can serve as a platform for this discussion if it is designed in a way that is usable, meets the needs of the most interested parties, and is widely deployable.

Project overview:

Our project will involve the creation of a web-based application that allows for and outdoor AR experience which allows for user interactions with public art. Salient features of our proposal are:
a) Leveraging Argon, provide a web-based AR experience allowing users to view public art such as murals at augmented locations. Also look into leveraging geo-spotting for remote-viewing. Thus we provide a grounding Virtual Environment for user interactions.
b) Investigate and facilitate different interactions between users and outdoor augmented spaces, including, techniques such as dynamic level of detail of augmentation based on distance from tracked site. While enabling such interactions, we hope to explore vision-based tracking techniques, which we’ll also employ in c).
c) Leveraging social collaboration, present an evolving view of the art, consuming and serving content such as multiple artwork photographs taken by people, tags and comments, showing these elements in context, in a coherent way. There is potential for spatial information filtering and visualization techniques to be explored in this contextual setting. Temporal tagging and subsequent retrieval is also possible for evolving art-work. (As an aside, these techniques are equally relevant to several other AR applications, and, if designed appropriately, this component can function as a generic framework – we plan to keep this as a design goal).
d) Working closely with identified stake-holders/users over the course of the project, actively engaging in participatory design.

 

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