Week 9 Summary

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences

DART is a toolkit built on top of Macromedia Director for rapid design exploration of augmented reality experience. It focuses on rapid prototyping and early experience testing to help designer with reducing the difficulty of creating a prototype of embodied AR. The idea was to create a tool that is powerful, well documented, and understandable to help designer with working directly with AR.

There was three main challenges that DART could overcome; Design and programming, enabling technology, and working in a real world. DART is designed with a collection of behaviors written in Lingo. It supports a rigid creation of informal content from 2D storyboard. DART also provides uniform access to sensors it was designed from the lowest level to support Wizard of OZ simulation.

 

Alice: Lessons Learned from Building a 3D System for Novices

Alice was a 3D graphics programming environment for those who are novice in programming.  One of the potential benefits of the Alice was to make 3D graphics accessible widely by creating time based and interactive behavior rather than 3D models.

There are some instructions on how to use the system; for instance, creating an open scene, context menus and so on. The results of a user experiment study are presented as a form of lesson learned.  They presented that object resize and the scaling of space are both useful, Matrices appear nowhere in the Alice API, controlled exposure of power can be done using Function overloading and optional keyword parameters.

 

The Effect of Latency and Network Limitations on MMORPGs (A Field Study of Everquest2)

This paper presents the effect of network latency and Bandwidth on gameplay. The game is designed for raid environment, thus the latency has a great impact on the players experience.  They followed zero-based approach for Internet gaming and there is no LAN or single player support.

They tested the game with three different methods to determine the latency. Movement & Combat test was conducted to indicate the direct reaction of latency by combining the idea of effective combat behavior with a movement component. Group Combat in which the participants received a healer and fighter combination to check if the latency will have a huge impact on the combat.

It was found that the game still run smooth with high latency. However, the study requires more participants to have a concrete conclusion.

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