Ruge’s Summary of Arsenault and Ware

Arsenault and Ware’s paper discusses the importance of different visual phenomenal in augmented and virtual realities. They spend much of the paper documenting prior works and the effects those papers observed. Specifically the paper discuses Motion parallax and perspective distortion. These were tested through performing a simple task and measuring the time it took to perform. The task performed involved manipulating pegs in a small controlled virtual environment. The time and accuracy of the task allowed different variations in perspective and visual acuity to be quantifiably compared for importance in visual perception. The interesting factor and also a large source of difficulty in the test was the amount of adaptation the human brain is naturally capable of performing. After a small amount of time the participants were often able to adapt to the circumstances and the variations in the vision.

In a perfect world experiments like these would not be necessary. With adequate technology all types of visual variance can be accounted for, but when this paper was published, and still today, The ability to have an ultra high resolution screen, and visual accuracy with field of view is a large challenge, and a compromise between technologies must be made. Papers such as this one will help determine how to best utilize technology, and where to put forth further research and funding to most effectively create immersive environments for both enjoyment and technical tools.

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