Week 3 Summary
Argon Paper
Argon is an augmented reality browser and while it isn’t the first of it’s kind it has been engineered differently the previous attempts. The goal of Argon is the proliferation of AR technology and content. The overarching principle of Argon is to leverage existing web technologies to reduce development and content generation time. Mobile devices are the intended platform for their ubiquity.
Argon applications(?) are built using a combination of existing technologies like PHP, Javascript, etc…, and KARML. KARML is a extension to KML(Google’s markup language for Google Earth). KARML is used to super impose AR content on the real world which rendered using Webkit. Argon uses GPS and tracking information to render content in the world as ‘billboards’. Argon relies upon a server/cloud architecture for a few reasons the first being that the sever client model is the basis of all existing web technologies. Another benefit is the ability to shift the work from client to sever side where the work can then be done by much more powerful machines. Additionally this allows the application to do some work offline when the client is not currently connect to the service. Argon isn’t perfect one the problems the system suffers from is poor GPS accuracy from the device. Currently this can be worked around with artificial location know as Geospots
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