About Blair MacIntyre

Blair MacIntyre is a Professor in the School of Interactive Computing at the Georgia Tech, where he has directed the GVU Center's Augmented Environments Lab since 1999. He has been conducting Augmented Reality research since 1991, with the goal of understanding the potential of AR as a new medium for games, entertainment, education and work. He has collaborated on a variety of AR gaming and entertainment projects over the years, on handheld, head-worn and projected AR displays.

AR Graffiti on Sony Vita

Check out the video for the graffiti game for the PS Vita. You would want to do more than this (conceptually) in your project!


Groups and Project Pitch Next Week

Folks, there still are people who have not added their group information to the t-square wiki page for Groups.  Please do that now;  I understand that folks may have forgotten, but the fact that there are still folks listed as not being in a group implies to me that you are not working on your project idea.

Speaking of pitches, we answered some questions about the requirements at the start of class this morning.  If you were not there, please talk to your class mates to find out what we said.

Reminder: set the “content-type” on your web program

As I pointed out in class, you need to make sure that the HTTP response you send from your server includes the correct type, so Argon interprets it correctly.   To set the content type of the response in Python in App Engine, I did this:

self.response.headers[‘Content-Type’] = ‘application/vnd.google-earth.kml+xml’

AR Experience: Nokia’s Westwood Experience

We mentioned the Westwood Experience in class today.   Ron Azuma provided me a link to a page with the details and video, http://ronaldazuma.com/westwood.html

Some AR Experiences (Jan 17)

Some AR projects and experiences we mentioned in class, or that I thought about during the discussion, that you may way to look at.

AR Experience Report: 1 Millionth Tower

This Highrise project is not really AR or MR as we have been discussing in class, but is instead an interactive video project that mixes hand drawn “augmentations” with video and panoramic imagery.  However, I’m posting it because it is evocative to me of the kind of AR experience I would like to create.  Imagine that, through careful use of panoramic imagery or augmented overlays that only display if you are in the right location, you create a narrative that leads you through a space using this aesthetic, telling the story of how it is, was or could be.

What is compelling about this video project is how they achieve an aesthetic that tells a story, using a mix of simple 3D graphics, 2D imagery and video.

Device Inventory and Needs

Folks, please log into t-square, and go to the device inventory page on the wiki.

Add a line for yourself, either:

  1. If you have a usable iOS device (iPhone 3GS/4/4S or iPad2) please put the UDID of it and tell us what kind of device it is.
  2. If you do NOT have a usable iOS device, please add a line for yourself and left the rest of the columns blank.

After we have an inventory of what devices the class has, and how many are needed, we will endeavor to find enough devices for everyone in the class.  Most devices will be iPhone 3GS’s.

Welcome to Mixed Reality Experience Design, Spring 2012

Welcome to the Mixed Reality Experience Design class!  We will use this site for the public parts of the class, and t-square for things that should not be public.