1. R. Azuma, “A survey of augmented reality,” Presence-Teleoperators and Virtual Environments, 1997.  PDF
  2. R. Azuma, “Recent advances in augmented reality,” Computer Graphics and Applications, IEEE, 2001. PDF
  3. B. MacIntyre et al. “The Argon AR Web Browser and Standards-Based AR Application Environment” IEEE ISMAR 2011. PDF
  4. E. Barba et al. “Here we are! Where are we? Locating Mixed Reality in The Age of the Smartphone”, to appear in the Journal of the IEEE, 2012. (in resources/Papers on t-square)
  5. Sherdoff, Nathan. “Experience Design”. Waite Group Press 2001. (Amazon)
  6. Csikszentmihalyi, Mihaly. “Flow : The Psychology of Optimal Experience”. New York : Harper & Row, c1990. (GT Library – Amazon)
  7. Evan Barba and Blair MacIntyre. 2011. A scale model of mixed reality. In Proceedings of the 8th ACM conference on Creativity and cognition (C&C ’11). ACM, New York, NY, USA, 117-126. (ACM Direct link)
  8. Oliver Grau, Virtual Art, Boston: MIT Press. Chapter 1 and Chapter 2
  9. Jay Bolter, “The aesthetics of flow and the aesthetics of catharsis,” (to be published) PDF
  1. Blast Theory – Uncle Roy All Around You (Direct Link)
  1. Argon User Site. Link
  2. KARML / KHARMA Documentation Site. Link

Web Programming

  1. S. Powers, Learning JavaScript (2008). Safari Books Online Link (via GT Library)
  2. DocHub
  3. Web Programming – Basic  PDF
  4. Web Programming – Advanced  PDF
  5. New Tracking APIs – PDF
  6. Sample Code for “Tron” demo – ZIP

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