AR Experience Report: Gunman

Gunman is a game in which your phone becomes a weapon sight. It is available for iPhone and Android (the latest Android version is called Paintball). The authors claim it to be an AR game, but I disagree according to the definitions we have discussed in class. The main point is that there is no registration of virtual elements with the environment; only a fixed HUD with a scope aiming at the center of the screen and some information about ammo and hits/misses is mixed with the camera image.

The technology behind the game, according to what the authors explain in their webpage, is basically a color detection algorithm they have developed and trained under different lighting conditions. When starting a new game, players select their opponent’s shirt color. Therefore, the phone does not really know if you are shooting your opponent, a random person or even at some drawing that has the color you selected!

This game inspires me to create a real AR application to simulate Laser Tag combats. Using registration, localization and a map of the area, this game could be played both indoors and outdoors and include a variety of modes: capture the base, eliminate the other team, protect the VIP member…

 

 

AR Experience Report : BMW – AR Enhanced Service

BMW : Augmented Reality concept aims to assist service engineers at BMW in performing maintenance on the company’s cars. This concept uses augmented reality glasses which overlays additional information such as which part is faulty and the sequence of steps to replace the faulty part. This concept provides an experience that walks the user through the entire repair procedure; it basically works like an interactive instruction manual. These glasses would probably let an average person pick up the required tools and repair his/her car and avoid expensive trips to the mechanic. I found this concept interesting because it helps users do things better because the information required is available at the right time and mainly because the information is given in the form of a narrative that guides the user. It’s like having your own personal mechanic showing you what to do.