Below are a set of links for various publication that have come out of the lab.
(NOTE: This page is under construction, and very incomplete right now!)
2014
.2013
2013. "Media Studies, Mobile Augmented Reality, and Interaction Design." Interactions, 20 (1): 36-45.
. 2012
2012. "Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone." Proceedings of the IEEE, 100 (4): 929-936. IEEE.
. 2012. "Liveness, Presence, and Performance in Contemporary Digital Media." In Throughout: Art and Culture Emerging with Ubiquitous Computing,, Cambridge, Massachusetts: The MIT Press.
. 2012. "A Non-Photorealistic Rendering Framework with Temporal Coherence for Augmented Reality." Paper presented at ISMAR '12. 5-8 November 2012. Atlanta, Georgia.
. 2012. "NerdHerder: Designing for Physical Actions in an Augmented Reality Puzzle Game." Paper presented at FDG '12. 30 May - 1 June 2012. Raleigh, North Carolina. New York, New York: ACM, 250-253.
. 2012. "Trade-Offs for Designing Handheld Augmented Reality Game Interfaces." Paper presented at Workshop on Mixed Reality Games at CSCW '12. 11-15 February 2012. Seattle, Washington.
. 2011
2011. "Rediscover Gaming in Augmented Reality." Montreal International Game Summit. November 2011. Montreal, Canada.
. . 2011. "The Ghost Club Storyscape: Designing for Transmedia Storytelling." Paper presented at IGIC '11. IEEE, 104-106.
. 2011. "Painterly Rendering with Coherence for Augmented Reality." Paper presented at ISVRI '11. 19-20 March 2011. Singapore. IEEE, 103-110.
. 2011. "Writing on the World: Augmented Reading Environments." Sprache und Literatur, 42 (2): 67-78.
. 2011. "The Handheld AR Game Studio: Learning How to Design AR Games." ARE '11. May 2011. Santa Clara, California.
. 2011. "ClearSpace: Mixed Reality Virtual Teamrooms." Paper presented at HCI '11. 9-14 July 2011. Orlando, Florida. Springer, 333-342.
. 2011. "Mirror Worlds: Experimenting with Heterogeneous AR." Paper presented at ISUVR '11. 22-25 August 2011. Daejoen, South Korea. 9-12.
. 2011. "The Argon Augmented Reality Web Browser." ARE '11. May 2011. Santa Clara, California.
. 2011. "Virtual Transparency: Introducing Parallax View into Video See-Through AR." Paper presented at ISMAR '11. Switzerland. Basel: IEEE, 239-240.
. 2011. "Augmented Reality." World Economic Forum Annual Meeting of the New Champions. September 2011. Dalian, China.
. 2011. "Handheld AR Games at the Qualcomm AR Game Studio at Georgia Tech." ISMAR '11. October 2011. Basel, Switzerland.
. 2011. "The Argon AR Web Browser and Standards-Based AR Application Environment." Paper presented at ISMAR '11. November 2011. IEEE.
. 2011. "Eliciting Embodied Metaphors through Augmented-Reality Game Design." Paper presented at CHI '11. Vancouver, Canada.
. 2011. "The Argon Augmented Reality Web Browser." ISMAR '11. October 2011. Basel, Switzerland.
. 2011. "Building your Vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on Mobile Devices." Tutorial at ISMAR '11. October 2011. Basel, Switzerland.
. 2011. "Updating Fitts' Law to Account for Small Targets." International Journal of Human-Computer Interaction, 28 (7): Taylor & Francis Group.
. 2011. "Enhancing and Evaluating Users' Social Experience with a Mobile Phone Guide Applied to Cultural Heritage." Personal and Ubiquitous Computing, 15 (6): 649-665. Springer.
. 2011. "Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design." Paper presented at DiGRA '11. Hilversum, Netherlands.
. 2011. "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games." Paper presented at ISMAR '11. 26-29 October 2011. IEEE, 19-28.
. 2011. "Theory-driven Design for Social Play with Mobile Augmented Reality." Paper presented at Workshop Designing Mobile Augmented Reality: Issues and Opportunities at MobileHCI ’11.
. 2011. "Examining Values: An Analysis of Nine Years of IDC Research." Paper presented at IDC '11. 20-23 June 2011. Ann Arbor, USA: 136-144.
. 2010
2010. "Thinking Inside the Box: Making Meaning in a Handheld Augmented Reality Experience." Paper presented at ISMAR-AMH '10. 13-16 October 2010. Seoul, South Korea. IEEE, 19-26.
. . 2010. "Eliza meets the Wizard-of-Oz: Blending Machine and Human Control of Embodied Characters." Paper presented at SIGCHI '10. ACM, 547-556.
. 2010. "Experiences with an AR Evaluation Test Bed: Presence, Performance, and Physiological Measurement." Paper presented at ISMAR '10. 13-16 October 2010. Seoul, Korea. IEEE, 127-136.
. 2010. "Augmented Reality." Paper presented at Invited keynote at Qualcomm Ventures CEO Summit 2010. November 2 2010. San Diego, California.
. 2010. "KHARMA + Kamra: A KML/HTML Architecture and Browser for AR Applications and Games." ARE '10. May 2010. Santa Clara, California.
. 2010. "KHARMA: An Open KML/HTML Architecture for Mobile Augmented Reality Applications." Paper presented at Poster Track of the 9th International Symposium on Mixed and Augmented Reality (ISMAR '10). 13-16 October 2010. Seoul, Korea. IEEE, 233-234.
. 2010. "Reality Matters for Augmented Reality Gaming." San Francisco, California.
. 2010. "AR SPOT: Authoring Augmented-Reality Experiences through Scratch." Paper presented at Scratch@MIT Conference. Boston, USA.
. 2010. "Augmented Reality in the Future of Education." Paper presented at CHI '10. Boston, USA.
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. 2009
.2009. "Lessons from a Class on Handheld Augmented Reality Game Design." Paper presented at FDG '09. ACM, 2-9.
. 2009. "Augmenting Creative Realities: The Second Life Performance Project." Leonardo, 42 (1): 96-97. The MIT Press.
. 2009. "Rapidly Prototyping Marker Based Tangible User Interfaces." Paper presented at VMR '09. Berlin, Heidelberg: Springer-Verlag, 159-168.
. 2009. "Art of Defense: A Collaborative Handheld Augmented Reality Board Game." Paper presented at SIGGRAPH '09. ACM, 135-142.
. 2009. "Handheld AR Game Design." Tutorial at ISMAR '09. October 2009. Orlando, Florida.
. 2009. "Handheld Augmented Reality Game Design." Invited keynote at Qualcomm Corporate-wide QTek Forum. 6 June 2009.
. 2009. "Handheld Augmented Reality Game Design." Game Developer Conference, Mobile Game Summit, Design Track. March 23, 2009.
. 2009. "Augmented Reality Scratch: A Tangible Programming Environment for Children." ACM CHI Workshop on Tangibles for Children. April 2009. Boston, Massachusetts.
. 2009. "Augmented-Reality Scratch: Designing a Children's Immersive Authoring Environment." Paper presented at IDC '09. ACM, 210-213.
. 2009. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." IEEE Transactions on Visualization and Computer Graphics, 15 (2): 179-192. IEEE.
. 2009. "fASK!: Encouraging User-Generated Content for Mobile AR Applications." Paper presented at ISMAR Workshop on Social AR.
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. 2008
2008. "Handheld Augmented Reality." Tutorial at ISMAR '08. 15 September 2008. Cambridge, United Kingdom.
. 2008. "Benjamin's Crisis for Aura and Digital Media." In Media Encounters and Media Theories, edited by Jurgen Müller, 87-99. Münster: Nodus Publikationen.
. 2008. "Uncertainty Boundaries for Complex Objects in Augmented Reality." Paper presented at VR '08. Reno, Nevada. 247-248.
. 2008. "Watercolor Inspired Non-Photorealistic Rendering for Augmented Reality." Paper presented at VRST '08. Bordeaux, France. ACM, 231-234.
. 2008. "Experiences Employing Novice Wizard Operators in a Gallery Setting." Paper presented at ICEC '08. Berlin, Heidelberg: Springer-Verlag, 190.
. 2008. "Styles of Play in Immersive and Interactive Story: Case Studies from a Gallery Installation of AR Façade." Paper presented at ACE '08. Yokohame, Japan. ACM, 373-380.
. 2008. "Understanding Engagement: A Mixed-Method Approach to Observing Game Play." Paper presented at Workshop on Evaluating User Experience in Games in CHI '08. 5-10 April 2008. Florence, Italy. New York, New York: ACM.
. 2008. "ThoughtPlay: Studying Cognition Through Augmented-Reality Interaction." Paper presented at DCC '08. Atlanta, USA.
. 2008. "An Evaluation of Graphical Context when the Graphics are Outside of the Task Area." Paper presented at ISMAR '08. 15-18 Sept 2008. Cambridge, England. IEEE, 73-76.
. 2008. "Art of Defense: A Mobile AR Game with Sketch-Based Interaction and Dynamic Multi-Marker Building Techniques." ISMAR '08. 15-18 September 2008. Cambridge, United Kingdom.
. 2008. "BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games." Paper presented at ACE '08. Yokohama, Japan: ACM, 276-283.
. 2007
2007. "Handheld Augmented Reality." Tutorial at ISMAR '07. 13 November 2007. Nara, Japan.
. 2007. "Handheld Augmented Reality." Tutorial at VR '07. 11 March 2007. Charlotte, North Carolina.
. . 2007. "AR Façade: An Augmented Reality Interactive Drama." VRST '07. 5-7 November, 2007. Newport Beach, California.
. 2007. "New Media Collaborations through Wizard-of-Oz Simulations." Paper presented at Workshop on HCI and New Media Arts: Methodology and Evaluation at CHI '07. 28 April - 3 May 2007. San Jose, Califonia . New York, New York: ACM.
. 2007. "Presence and Engagement in an Interactive Drama." Paper presented at SIGCHI '07. ACM, 1475-1484.
. 2007. "From Alice's Tea Party to SecondLife: Designing Augmented Reality Experiences, Art and Games." Keynote talk at OZCHI '07. 28 November 2007. Adelaide, Australia.
. 2007. "Supporting Activity in Desktop and Ubiquitous
Computing." In Designing Integrated Digital Work Environments: Beyond the Desktop Metaphor,, 195-222. Cambridge, Massachusetts: MIT Press.
. . 2007. "Supporting Activity in Desktop and Ubiquitous
Computing." In Designing Integrated Digital Work Environments: Beyond the Desktop Metaphor,, 195-222. Cambridge, Massachusetts: MIT Press.
. 2007. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." Paper presented at 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007). 13-16 Nov. 2007. Nara, Japan. 99-110.
. 2007. "Developing AR Systems in the Presence of Spatial Uncertainty." In M. Haller, M. Billinghurst, and B. Thomas (Eds), Emerging Technologies of Augmented Reality: Interfaces and Design,, Idea Group Publishing.
. 2006
.2006. "Initial Lessons from AR Façade, an Interactive Augmented Reality Drama." Paper presented at ACE '06. Los Angeles, CA. ACM.
. 2006. "Reflecting on Production Tools and Methods for Mixed Reality Design." Paper presented at Workshop on What is the Next Generation of Human-Computer Interaction? at SIGCHI '06. 23 April 2006. Montreal, Canada. New York, New York: ACM.
. 2006. "Supporting Early Design Activities for AR Experiences." In Emerging Technologies of Augmented Reality: Interfaces and Design,, 1, 160-180.
. 2005
.2005. "Augmenting Real Environments." YVR '05. 24-25 February 2005. Pohang, Korea.
. . 2005. "Supporting Interaction in Augmented Reality in the Presence of Uncertain Spatial Knowledge." Paper presented at UIST '05. ACM, 111-114.
. 2005. "Exploring Spatial Narratives and Mixed Reality Experiences in Oakland Cemetary." Paper presented at ACE '05. 15-17 June 2005. Valencia, Spain. ACM, 51-60.
. 2005. "Puppet Prototyping: Wizard of Oz Support throughout an Iterative Design Process." IEEE Pervasive Computing: Special Issue on Rapid Prototyping for Ubiquitous Computing, 4 (4): 18-26. IEEE.
. 2005. "Tools for Designing Computational Spaces." SIGCHI '05 Workshop on the Future of User Interface Tools. 2005.
. 2005. "Wizard of Oz Interfaces for Mixed Reality Applications." Paper presented at CHI EA '05. Portland, Oregon. ACM, 1339-1342.
. 2005. "AR Karaoke: Acting in Your Favorite Scenes." Paper presented at ISMAR '05. 2005-00-01. IEEE, 114-117.
. 2005. "The Aura of Digital Artifacts." ICT and the Humanities Summer School at Sodertorns University. 4 July 2005. Stockholm, Sweden.
. 2005. "Butterfly Effect: An Augmented Reality Puzzle Game." Paper presented at ISMAR '05. ACM.
. 2005. "A Sketch Interface to Support Storyboarding of Augmented Reality Experiences." Paper presented at SIGGRAPH '05. July 31 - August 4 2005. Los Angeles, California. New York, New York: ACM, 55.
. 2005. "A Sketch Interface to Support Storyboarding of Mixed Reality Experiences." Paper presented at SIGGRAPH 2005 Posters. July 31– August 4, 2005. New York: ACM, 55.
. 2004
2004. "Presence and the Aura of Meaningful Places." Paper presented at PRESENCE '04. 13-15 October 2004. Polytechnic University of Valencia.
. 2004. "OSGAR: A Scene Graph with Uncertain Transformations." Paper presented at ISMAR '04. 2-5 November 2004. Arlington, Virginia. IEEE Computer Society, 6-15.
. 2004. "A Demonstration of Capture/Playback: A Strategy for Prototyping Applications in the Physical World." Ubicomp '04. 11-14 September 2005. Tokyo, Japan.
. 2004. "Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities." Paper presented at Ubicomp '04. Nottingham, U.K..
. 2004. "Making Tracking Technology Accessible in a Rapid Prototyping Environment." Paper presented at ISMAR '04. 2-5 November 2004. Washington : 282-283.
. 2004. "Prototyping Applications with Tangible User Interfaces in DART, the Designer's Augmented Reality Toolkit." Paper presented at Workshop at PerCom '04. 20 April 2004. Vienna, Austria. IEEE.
. 2004. "Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit." Paper presented at IEEE Computer Society. April 20, 2004. Washington: 141-150.
. 2004. "Automatic Partitioning for Prototyping Ubiquitous Computing Applications." IEEE Pervasive Computing: Special Issue on Building and Evaluating Ubiquitous System Software, 3 (3): 40-47. IEEE.
. 2004. "Bringing History Alive: Dramatic Augmented Reality Experiences in Historic Settings." Consortium for Computers in the Humanities meeting at the Canadian Congress of the Humanities and Social Sciences. 1 June 2004. Winnipeg, Manitoba, Canada.
. 2004. "Bringing History Alive: Dramatic Augmented Reality Experiences in Historic Settings." Canadian Historical Association meeting at the Canadian Congress of the Humanities and Social Sciences. 5 June 2004. Winnipeg, Manitoba, Canada.
. 2004. "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences." Paper presented at UIST '04. 24-27 October 2004. Santa Fe, New Mexico. 197-206.
. 2004. "Adapting to Registration Error in an Intent-Based Augmentation System." In Virtual and Augmented Reality Applications in Manufacturing,, 143-164. Springer-Verlag.
. 2003
2003. "High-Level Tracker Abstractions for Augmented Reality System Design." Paper presented at STARS '03 at ISMAR '03. 7 October 2003. Tokyo, Japan. IEEE Computer Society.
. 2003. "Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space." International Journal of Human-Computer Interaction, 16 (3): 425-446. Taylor & Francis Group.
. 2003. "DART: The Designers Augmented Reality Toolkit." Paper presented at ISMAR 2003. November 2– 5, 2003. Vancouver, BC, Canada: 329.
. 2003. "DART: The Designer's Augmented Reality Toolkit." Paper presented at ISMAR '03. October 7-10 2003. Tokyo, Japan. IEEE, 329-330.
. 2003. "Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality." Virtual Reality, 7 (1): 10-16. Springer-Verlag.
. 2003. "Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama." Paper presented at TIDSE '03. March 24-26 2003. Darmstadt, Germany. 230-236.
. 2003. "Large Displays for Knowledge Work." 80. Kluwer Academic Publishers.
. 2003. "Augmented Reality to Guide Task Completion in a Food Processing Facility." ISMAR '03. 7 October 2003. Tokyo, Japan.
. 2002
2002. "Authoring 3D Mixed Reality Experiences: Managing the Relationship Between the Physical and Virtual Worlds." May, 2002. Snowbird, UT.
. 2002. "Estimating and Adapting to Registration Errors in Augmented Reality Systems." Paper presented at VR '02. March 2002. Orlando Florida. IEEE, 73-80.
. 2002. "Integrating 2D Video Actors into a 3D AR System." Presence: Teleoperators and Virtual Environments, 11 (2): 189-202. Cambridge, Massachusetts: The MIT Press.
. 2002. "Three Angry Men: Dramatizing Point-of-View using Augmented Reality." Paper presented at SIGGRAPH '02. 21-26 July 2002. San Antonio, Texas. 268.
. 2002. "Using Interactive Augmented Reality Narratives for Activity Awareness in Augmented Office Environments." CSCW '02 Workshop on Storytelling in Collaborative Systems. 16 November 2002. New Orleans, Louisiana.
. 2002. Ictus: A User-Centered System of Score Study for Novice Conductors. Graphics, Visualization, and Usability Center Technical Report (GIT-GVU-00-08), Atlanta, Georgia: Georgia Institute of Technology.
. 2002. "Adapting to Registration Error in an Intent-Based Augmentation System." Paper presented at UIST '02. October 27 2002. Paris, France. New York, New York: ACM.
. 2002. "Adapting to Registration Error in an Intent-Based Augmentation System." UIST '02. 27-31 October 2002. Paris, France.
. 2002. "Integrating Virtual and Physical Context to Support Knowledge Workers." IEEE Pervasive Computing, 99 (3): 73-79. IEEE.
. 2002. "Supporting Collaboration in a Context-Aware Office Computing Environment." CSCW '02 Workshop with Interactive Walls and Tables. 16 November 2002. New Orleans, Louisiana.
. 2002. "Supporting Collaboration in a Context-Aware Office Computing Environment." Ubicomp '02 Workshop on Interacting with Wall-Sized Displays. 29 September-1 October 2002. Goeteborg, Sweden.
. 2001
2001. "Recent Advances in Augmented Reality." IEEE Computer Graphics and Applications, 21 (6): 34-47. IEEE.
. 2001. "Hypermedia in the Kimura System: Using Spatial, Temporal, and Navigational Relationships to Support Multitasking and Background Awareness." ACM Hypertext 2001. 14-18 August 2001. Aarhus, Denmark.
. 2001. "An Interface for a Continuously Available, General Purpose, Spatialized Information Space." Paper presented at HCI International '01. August 5-10 2001. New Orleans, Louisiana. 733-737.
. 2001. "The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space." Paper presented at Proceedings of the International Symposium on Mixed Reality. March 14-15 2001. Yokohama, Japan.
. 2001. "Augmented Reality as a New Media Experience." In International Symposium on Augmented Reality, New York: IEEE and ACM International Symposium on Augmented Reality (ISAR'01).
. . 2001. "Ghosts in the Machine: Integrating 2D Video Actors into a 3D AR System." Paper presented at ISMR '01. 14-15 March 2001. Yokohama, Japan.
. 2001. "Support For Multitasking and Background Awareness Using Interactive Peripheral Displays." Paper presented at UIST '01. ACM, 41-50.
. 2001. "Alice's Adventure's in New Media: An Exploration of Interactive Narratives in Augmented Reality." Paper presented at CAST '01. 21-22 September 2001. Bonn, Germany. 149-152.
. 2000
2000. "Living Laboratories: The Future Computing Environments Group at the Georgia Institute of Technology." Paper presented at CHI EA '00. 1-6 April 2000. The Hague, The Netherlands. New York, New York: ACM, 215-216.
. 2000. "Cultural Narrative in Augmented Reality." DAC '00. 2-4 August 2000. Bergen, Norway.
. 2000. The Beware Home: A Contextually Aware Haunted House. GVU Technical Report (GIT-GVU-00-29), Atlanta, Georgia: Georgia Institute of Technology.
. 2000. "Guided by Voices: An Audio Augmented Reality System." Paper presented at ICAD '00. 2-5 April 2000. Atlanta, GA.
. 2000. "A Multi-Disciplinary Course on Augmented Reality Design." Paper presented at DARE '00. 12-14 April 2000. Elsinore, Denmark. New York, New York: ACM, 144.
. 2000. "Adapting to Dynamic Registration Errors Using Level of Error (LOE) Filtering." Paper presented at ISAR '00. October 5-6 2000. Munich, Germany. IEEE, 85-88.
. 2000. "Context-Aware Personal Augmented Reality." CHI '00 Workshop on Research Directions in Situated Computing. 2 April 2000. The Hague, The Netherlands.
. 2000. "Exploratory Programming of Distributed 3D Graphics Applications." Journal of Parallel and Distributed Computing Practices, 3 (3): Hauppauge, New York: Nova Science Publishers.
. 2000. The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space. GIT-GVU-00-21.
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