Publications

Below are a set of links for various publication that have come out of the lab.

(NOTE: This page is under construction, and very incomplete right now!)

2014

Engberg, Maria and Jay Bolter. 2014. "Cultural expression in augmented and mixed reality." Convergence, 20 (1): 3-9. Sage.

2013

Bolter, Jay, Maria Engberg, and Blair MacIntyre. 2013. "Media Studies, Mobile Augmented Reality, and Interaction Design." Interactions, 20 (1): 36-45.

2012

Barba, Evan, Blair MacIntyre, and Elizabeth Mynatt. 2012. "Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone." Proceedings of the IEEE, 100 (4): 929-936. IEEE.

Bolter, Jay, Blair MacIntyre, Blair MacIntyre, Michael Nitsche, and Kathryn Farley. 2012. "Liveness, Presence, and Performance in Contemporary Digital Media." In Throughout: Art and Culture Emerging with Ubiquitous Computing,, Cambridge, Massachusetts: The MIT Press.

Chen, Jiajian, Greg Turk, and Blair MacIntyre. 2012. "A Non-Photorealistic Rendering Framework with Temporal Coherence for Augmented Reality." Paper presented at ISMAR '12. 5-8 November 2012. Atlanta, Georgia.

Mendenhall, Sam, Vu Ha, Paul Tillery, Joshua Cohen, John Sharp, and Blair MacIntyre. 2012. "NerdHerder: Designing for Physical Actions in an Augmented Reality Puzzle Game." Paper presented at FDG '12. 30 May - 1 June 2012. Raleigh, North Carolina. New York, New York: ACM, 250-253.

Xu, Yan, Sam Mendenhall, Vu Ha, Iulian Radu, and Blair MacIntyre. 2012. "Trade-Offs for Designing Handheld Augmented Reality Game Interfaces." Paper presented at Workshop on Mixed Reality Games at CSCW '12. 11-15 February 2012. Seattle, Washington.

2011

Tseng, Tony and Blair MacIntyre. 2011. "Rediscover Gaming in Augmented Reality." Montreal International Game Summit. November 2011. Montreal, Canada.

Barba, Evan and Blair MacIntyre. 2011. "A Scale Model of Mixed Reality." Paper presented at C&C '11. ACM, 117-126.

Blumenthal, Hank, Yan Xu, Sanika Mokashi, Nachiketas Ramanujam, Jason Nunes, and Richard Shemaka. 2011. "The Ghost Club Storyscape: Designing for Transmedia Storytelling." Paper presented at IGIC '11. IEEE, 104-106.

Chen, Jiajian, Greg Turk, and Blair MacIntyre. 2011. "Painterly Rendering with Coherence for Augmented Reality." Paper presented at ISVRI '11. 19-20 March 2011. Singapore. IEEE, 103-110.

Engberg, Maria. 2011. "Writing on the World: Augmented Reading Environments." Sprache und Literatur, 42 (2): 67-78.

Gandy, Maribeth and Blair MacIntyre. 2011. "The Handheld AR Game Studio: Learning How to Design AR Games." ARE '11. May 2011. Santa Clara, California.

Hill, Alex, Matthew Bonner, and Blair MacIntyre. 2011. "ClearSpace: Mixed Reality Virtual Teamrooms." Paper presented at HCI '11. 9-14 July 2011. Orlando, Florida. Springer, 333-342.

Hill, Alex, Evan Barba, Blair MacIntyre, Maribeth Gandy, and Brian Davidson. 2011. "Mirror Worlds: Experimenting with Heterogeneous AR." Paper presented at ISUVR '11. 22-25 August 2011. Daejoen, South Korea. 9-12.

Hill, Alex, Hafez Rouzati, and Blair MacIntyre. 2011. "The Argon Augmented Reality Web Browser." ARE '11. May 2011. Santa Clara, California.

Hill, Alex, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, and Blair MacIntyre. 2011. "Virtual Transparency: Introducing Parallax View into Video See-Through AR." Paper presented at ISMAR '11. Switzerland. Basel: IEEE, 239-240.

MacIntyre, Blair. 2011. "Augmented Reality." World Economic Forum Annual Meeting of the New Champions. September 2011. Dalian, China.

MacIntyre, Blair, Yan Xu, and Maribeth Gandy. 2011. "Handheld AR Games at the Qualcomm AR Game Studio at Georgia Tech." ISMAR '11. October 2011. Basel, Switzerland.

MacIntyre, Blair, Alex Hill, Hafez Rouzati, Maribeth Gandy, and Brian Davidson. 2011. "The Argon AR Web Browser and Standards-Based AR Application Environment." Paper presented at ISMAR '11. November 2011. IEEE.

Radu, Iulian, Yan Xu, and Blair MacIntyre. 2011. "Eliciting Embodied Metaphors through Augmented-Reality Game Design." Paper presented at CHI '11. Vancouver, Canada.

Hill, Alex, Hafez Rouzati, and Blair MacIntyre. 2011. "The Argon Augmented Reality Web Browser." ISMAR '11. October 2011. Basel, Switzerland.

Schmalstieg, Dieter, Daniel Wagner, Istvan Barakonyi, Istvan Siklossy, Serafin Diaz, Jay Wright, and Blair MacIntyre. 2011. "Building your Vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on Mobile Devices." Tutorial at ISMAR '11. October 2011. Basel, Switzerland.

Song, HaiTao, James Clawson, and Iulian Radu. 2011. "Updating Fitts' Law to Account for Small Targets." International Journal of Human-Computer Interaction, 28 (7): Taylor & Francis Group.

Suh, Youngjung, Choonsung Shin, Woontack Woo, Steven Dow, and Blair MacIntyre. 2011. "Enhancing and Evaluating Users' Social Experience with a Mobile Phone Guide Applied to Cultural Heritage." Personal and Ubiquitous Computing, 15 (6): 649-665. Springer.

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, and Tony Tseng. 2011. "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games." Paper presented at ISMAR '11. 26-29 October 2011. IEEE, 19-28.

Xu, Yan and Blair MacIntyre. 2011. "Theory-driven Design for Social Play with Mobile Augmented Reality." Paper presented at Workshop Designing Mobile Augmented Reality: Issues and Opportunities at MobileHCI ’11.

Yarosh, Svetlana, Iulian Radu, Seth Hunter, and Eric Rosenbaum. 2011. "Examining Values: An Analysis of Nine Years of IDC Research." Paper presented at IDC '11. 20-23 June 2011. Ann Arbor, USA: 136-144.

2010

Barba, Evan, Rebecca Rouse, Blair MacIntyre, and Jay Bolter. 2010. "Thinking Inside the Box: Making Meaning in a Handheld Augmented Reality Experience." Paper presented at ISMAR-AMH '10. 13-16 October 2010. Seoul, South Korea. IEEE, 19-26.

Dow, Steven, Manish Mehta, Blair MacIntyre, and Michael Mateas. 2010. "Eliza meets the Wizard-of-Oz: Blending Machine and Human Control of Embodied Characters." Paper presented at SIGCHI '10. ACM, 547-556.

Gandy, Maribeth, Richard Catrambone, Blair MacIntyre, Cristobal Alvarez, Elsa Eiriksdottir, Matthew Hilimire, Brian Davidson, and Anne McLaughlin. 2010. "Experiences with an AR Evaluation Test Bed: Presence, Performance, and Physiological Measurement." Paper presented at ISMAR '10. 13-16 October 2010. Seoul, Korea. IEEE, 127-136.

MacIntyre, Blair. 2010. "Augmented Reality." Paper presented at Invited keynote at Qualcomm Ventures CEO Summit 2010. November 2 2010. San Diego, California.

MacIntyre, Blair, Alex Hill, and Hafez Rouzati. 2010. "KHARMA + Kamra: A KML/HTML Architecture and Browser for AR Applications and Games." ARE '10. May 2010. Santa Clara, California.

Hill, Alex, Blair MacIntyre, Maribeth Gandy, Brian Davidson, and Hafez Rouzati. 2010. "KHARMA: An Open KML/HTML Architecture for Mobile Augmented Reality Applications." Paper presented at Poster Track of the 9th International Symposium on Mixed and Augmented Reality (ISMAR '10). 13-16 October 2010. Seoul, Korea. IEEE, 233-234.

MacIntyre, Blair. 2010. "Reality Matters for Augmented Reality Gaming." San Francisco, California.

Radu, Iulian and Blair MacIntyre. 2010. "AR SPOT: Authoring Augmented-Reality Experiences through Scratch." Paper presented at Scratch@MIT Conference. Boston, USA.

Radu, Iulian, Ruby Zheng, Gary Golubski, and Mark Guzdial. 2010. "Augmented Reality in the Future of Education." Paper presented at CHI '10. Boston, USA.

2009

Barba, Evan, Blair MacIntyre, Rebecca Rouse, and Jay Bolter. 2009. "(in)box with Malcom." Paper presented at C&C '09. ACM, 455-456.

Barba, Evan, Yan Xu, Blair MacIntyre, and Tony Tseng. 2009. "Lessons from a Class on Handheld Augmented Reality Game Design." Paper presented at FDG '09. ACM, 2-9.

Farley, Kathryn, Michael Nitsche, Jay Bolter, and Blair MacIntyre. 2009. "Augmenting Creative Realities: The Second Life Performance Project." Leonardo, 42 (1): 96-97. The MIT Press.

Gandy, Maribeth, Brian Jones, Scott Robertson, Tiffany O\\\'Quinn, and Amos Johnson. 2009. "Rapidly Prototyping Marker Based Tangible User Interfaces." Paper presented at VMR '09. Berlin, Heidelberg: Springer-Verlag, 159-168.

Huynh, Duy, Karthik Raveendran, Yan Xu, Kimberly Spreen, and Blair MacIntyre. 2009. "Art of Defense: A Collaborative Handheld Augmented Reality Board Game." Paper presented at SIGGRAPH '09. ACM, 135-142.

MacIntyre, Blair. 2009. "Handheld AR Game Design." Tutorial at ISMAR '09. October 2009. Orlando, Florida.

MacIntyre, Blair. 2009. "Handheld Augmented Reality Game Design." Invited keynote at Qualcomm Corporate-wide QTek Forum. 6 June 2009.

MacIntyre, Blair. 2009. "Handheld Augmented Reality Game Design." Game Developer Conference, Mobile Game Summit, Design Track. March 23, 2009.

Radu, Iulian and Blair MacIntyre. 2009. "Augmented Reality Scratch: A Tangible Programming Environment for Children." ACM CHI Workshop on Tangibles for Children. April 2009. Boston, Massachusetts.

Robertson, Cindy, Blair MacIntyre, and Bruce Walker. 2009. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." IEEE Transactions on Visualization and Computer Graphics, 15 (2): 179-192. IEEE.

Xu, Yan, Deepak Jagdish, Vasudhara Kantroo, Eric Dudiak, Blair MacIntyre, and Jay Bolter. 2009. "fASK!: Encouraging User-Generated Content for Mobile AR Applications." Paper presented at ISMAR Workshop on Social AR.

Yankelovich, Nicole, Jordon Slott, Alex Hill, Matthew Bonner, Jacob Schiefer, Blair MacIntyre, Elena Mugellini, Omar Khaled, Frédéric Barras, Jacques Bapst, Maribeth Back, Edgardo Aviles-Lopez, and José Antonio Garcia-Macias. 2009. "Building and Employing Cross-Reality." IEEE Pervasive Computing, 8 (3): 55-57. IEEE.

2008

Billinghurst, Mark, Blair MacIntyre, and Daniel Wagner. 2008. "Handheld Augmented Reality." Tutorial at ISMAR '08. 15 September 2008. Cambridge, United Kingdom.

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2008. "Benjamin's Crisis for Aura and Digital Media." In Media Encounters and Media Theories, edited by Jurgen Müller, 87-99. Münster: Nodus Publikationen.

Chen, Jiajian and Blair MacIntyre. 2008. "Uncertainty Boundaries for Complex Objects in Augmented Reality." Paper presented at VR '08. Reno, Nevada. 247-248.

Chen, Jiajian, Greg Turk, and Blair MacIntyre. 2008. "Watercolor Inspired Non-Photorealistic Rendering for Augmented Reality." Paper presented at VRST '08. Bordeaux, France. ACM, 231-234.

Dow, Steven and Blair MacIntyre. 2008. "Experiences Employing Novice Wizard Operators in a Gallery Setting." Paper presented at ICEC '08. Berlin, Heidelberg: Springer-Verlag, 190.

Dow, Steven, Blair MacIntyre, and Michael Mateas. 2008. "Styles of Play in Immersive and Interactive Story: Case Studies from a Gallery Installation of AR Façade." Paper presented at ACE '08. Yokohame, Japan. ACM, 373-380.

Dow, Steven, Blair MacIntyre, and Micheal Mateas. 2008. "Understanding Engagement: A Mixed-Method Approach to Observing Game Play." Paper presented at Workshop on Evaluating User Experience in Games in CHI '08. 5-10 April 2008. Florence, Italy. New York, New York: ACM.

Radu, Iulian. 2008. "ThoughtPlay: Studying Cognition Through Augmented-Reality Interaction." Paper presented at DCC '08. Atlanta, USA.

Robertson, Cindy, Blair MacIntyre, and Bruce Walker. 2008. "An Evaluation of Graphical Context when the Graphics are Outside of the Task Area." Paper presented at ISMAR '08. 15-18 Sept 2008. Cambridge, England. IEEE, 73-76.

Ta Huynh, Duy Nguyen, Karthik Raveendran, Yan Xu, and Blair MacIntyre. 2008. "Art of Defense: A Mobile AR Game with Sketch-Based Interaction and Dynamic Multi-Marker Building Techniques." ISMAR '08. 15-18 September 2008. Cambridge, United Kingdom.

Xu, Yan, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay Bolter, and Blair MacIntyre. 2008. "BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games." Paper presented at ACE '08. Yokohama, Japan: ACM, 276-283.

2007

Barakonyi, Istvan, Mark Billinghurst, Blair MacIntyre, and Daniel Wagner. 2007. "Handheld Augmented Reality." Tutorial at ISMAR '07. 13 November 2007. Nara, Japan.

Barakonyi, Istvan, Mark Billinghurst, Blair MacIntyre, and Daniel Wagner. 2007. "Handheld Augmented Reality." Tutorial at VR '07. 11 March 2007. Charlotte, North Carolina.

Bolter, Jay and Blair MacIntyre. 2007. "Is it Live or is it AR?" IEEE Spectrum, 44 (8): 30-35. IEEE.

Dow, Steven, Manish Mehta, Blair MacIntyre, and Michael Mateas. 2007. "AR Façade: An Augmented Reality Interactive Drama." VRST '07. 5-7 November, 2007. Newport Beach, California.

Dow, Steven and Blair MacIntyre. 2007. "New Media Collaborations through Wizard-of-Oz Simulations." Paper presented at Workshop on HCI and New Media Arts: Methodology and Evaluation at CHI '07. 28 April - 3 May 2007. San Jose, Califonia . New York, New York: ACM.

Dow, Steven, Manish Mehta, Ellie Harmon, Blair MacIntyre, and Michael Mateas. 2007. "Presence and Engagement in an Interactive Drama." Paper presented at SIGCHI '07. ACM, 1475-1484.

MacIntyre, Blair. 2007. "From Alice's Tea Party to SecondLife: Designing Augmented Reality Experiences, Art and Games." Keynote talk at OZCHI '07. 28 November 2007. Adelaide, Australia.

MacIntyre, Blair, Elizabeth Mynatt, and Stephen Voida. 2007. "Supporting Activity in Desktop and Ubiquitous Computing." In Designing Integrated Digital Work Environments: Beyond the Desktop Metaphor,, 195-222. Cambridge, Massachusetts: MIT Press.

Mehta, Manish, Steven Dow, Michael Mateas, and Blair MacIntyre. 2007. "Evaluating a Converation-Centered Interactive Drama." Paper presented at AAMAS '07. ACM.

MacIntyre, Blair, Elizabeth Mynatt, and Stephen Voida. 2007. "Supporting Activity in Desktop and Ubiquitous Computing." In Designing Integrated Digital Work Environments: Beyond the Desktop Metaphor,, 195-222. Cambridge, Massachusetts: MIT Press.

Robertson, Cindy and Blair MacIntyre. 2007. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." Paper presented at 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007). 13-16 Nov. 2007. Nara, Japan. 99-110.

Robertson, Cindy, Enylton Coelho, Blair MacIntyre, and Simon Julier. 2007. "Developing AR Systems in the Presence of Spatial Uncertainty." In M. Haller, M. Billinghurst, and B. Thomas (Eds), Emerging Technologies of Augmented Reality: Interfaces and Design,, Idea Group Publishing.

2006

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2006. "New Media and Permanent Crisis of Aura." Convergence, 12 (1): 21-39. SAGE Publications.

Dow, Steven, Manish Mehta, Annie Lausier, Blair MacIntyre, and Michael Mateas. 2006. "Initial Lessons from AR Façade, an Interactive Augmented Reality Drama." Paper presented at ACE '06. Los Angeles, CA. ACM.

Dow, Steven and Blair MacIntyre. 2006. "Reflecting on Production Tools and Methods for Mixed Reality Design." Paper presented at Workshop on What is the Next Generation of Human-Computer Interaction? at SIGCHI '06. 23 April 2006. Montreal, Canada. New York, New York: ACM.

Gandy, Maribeth, Blair MacIntyre, Steven Dow, and Jay Bolter. 2006. "Supporting Early Design Activities for AR Experiences." In Emerging Technologies of Augmented Reality: Interfaces and Design,, 1, 160-180.

2005

Harbert, Sim, Parth Bhawalkar, and Blair MacIntyre. 2005. "Augmented Reality Systems Applied to Poultry Grading and Inspection." Tampa: 56016.

Coelho, Enylton and Blair MacIntyre. 2005. "Augmenting Real Environments." YVR '05. 24-25 February 2005. Pohang, Korea.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Exploring Spatial Narratives and Mixed Reality Experiences in Oakland Cemetary." Paper presented at ACE '05. 15-17 June 2005. Valencia, Spain. ACM, 51-60.

Dow, Steven, Blair MacIntyre, Jaemin Lee, Christopher Oezbek, Jay Bolter, and Maribeth Gandy. 2005. "Puppet Prototyping: Wizard of Oz Support throughout an Iterative Design Process." IEEE Pervasive Computing: Special Issue on Rapid Prototyping for Ubiquitous Computing, 4 (4): 18-26. IEEE.

Dow, Steven, Blair MacIntyre, and Maribeth Gandy. 2005. "Tools for Designing Computational Spaces." SIGCHI '05 Workshop on the Future of User Interface Tools. 2005.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Wizard of Oz Interfaces for Mixed Reality Applications." Paper presented at CHI EA '05. Portland, Oregon. ACM, 1339-1342.

Gandy, Maribeth, Blair MacIntyre, Peter Presti, Steven Dow, Jay Bolter, Brandon Yarbrough, and Nigel O\\\'Rear. 2005. "AR Karaoke: Acting in Your Favorite Scenes." Paper presented at ISMAR '05. 2005-00-01. IEEE, 114-117.

Bolter, Jay, Blair MacIntyre, and Maribeth Gandy. 2005. "The Aura of Digital Artifacts." ICT and the Humanities Summer School at Sodertorns University. 4 July 2005. Stockholm, Sweden.

Norton, Marleigh and Blair MacIntyre. 2005. "Butterfly Effect: An Augmented Reality Puzzle Game." Paper presented at ISMAR '05. ACM.

Presti, Peter, Maribeth Gandy, Blair MacIntyre, and Steven Dow. 2005. "A Sketch Interface to Support Storyboarding of Augmented Reality Experiences." Paper presented at SIGGRAPH '05. July 31 - August 4 2005. Los Angeles, California. New York, New York: ACM, 55.

Presti, Peter, Maribeth Gandy, Blair MacIntyre, and Steven Dow. 2005. "A Sketch Interface to Support Storyboarding of Mixed Reality Experiences." Paper presented at SIGGRAPH 2005 Posters. July 31– August 4, 2005. New York: ACM, 55.

2004

MacIntyre, Blair, Jay Bolter, and Maribeth Gandy. 2004. "Presence and the Aura of Meaningful Places." Paper presented at PRESENCE '04. 13-15 October 2004. Polytechnic University of Valencia.

Coelho, Enylton, Blair MacIntyre, and Simon Julier. 2004. "OSGAR: A Scene Graph with Uncertain Transformations." Paper presented at ISMAR '04. 2-5 November 2004. Arlington, Virginia. IEEE Computer Society, 6-15.

Dow, Steven, Blair MacIntyre, Maribeth Gandy, and Jay Bolter. 2004. "A Demonstration of Capture/Playback: A Strategy for Prototyping Applications in the Physical World." Ubicomp '04. 11-14 September 2005. Tokyo, Japan.

Dow, Steven, Blair MacIntyre, Maribeth Gandy, and Jay Bolter. 2004. "Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities." Paper presented at Ubicomp '04. Nottingham, U.K..

Gandy, Maribeth, Blair MacIntyre, and Steven Dow. 2004. "Making Tracking Technology Accessible in a Rapid Prototyping Environment." Paper presented at ISMAR '04. 2-5 November 2004. Washington : 282-283.

Gandy, Maribeth, Steven Dow, and Blair MacIntyre. 2004. "Prototyping Applications with Tangible User Interfaces in DART, the Designer's Augmented Reality Toolkit." Paper presented at Workshop at PerCom '04. 20 April 2004. Vienna, Austria. IEEE.

Gandy, Maribeth, Steven Dow, and Blair MacIntyre . 2004. "Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit." Paper presented at IEEE Computer Society. April 20, 2004. Washington: 141-150.

Liogkas, Nikitas, Blair MacIntyre, Elizabeth Mynatt, Yannis Smaragdakis, Eli Tilevich, and Stephen Voida. 2004. "Automatic Partitioning for Prototyping Ubiquitous Computing Applications." IEEE Pervasive Computing: Special Issue on Building and Evaluating Ubiquitous System Software, 3 (3): 40-47. IEEE.

MacIntyre, Blair. 2004. "Bringing History Alive: Dramatic Augmented Reality Experiences in Historic Settings." Consortium for Computers in the Humanities meeting at the Canadian Congress of the Humanities and Social Sciences. 1 June 2004. Winnipeg, Manitoba, Canada.

MacIntyre, Blair. 2004. "Bringing History Alive: Dramatic Augmented Reality Experiences in Historic Settings." Canadian Historical Association meeting at the Canadian Congress of the Humanities and Social Sciences. 5 June 2004. Winnipeg, Manitoba, Canada.

MacIntyre, Blair, Maribeth Gandy, Steven Dow, and Jay Bolter. 2004. "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences." Paper presented at UIST '04. 24-27 October 2004. Santa Fe, New Mexico. 197-206.

Robertson, Cindy and Blair MacIntyre. 2004. "Adapting to Registration Error in an Intent-Based Augmentation System." In Virtual and Augmented Reality Applications in Manufacturing,, 143-164. Springer-Verlag.

2003

Coelho, Enylton and Blair MacIntyre. 2003. "High-Level Tracker Abstractions for Augmented Reality System Design." Paper presented at STARS '03 at ISMAR '03. 7 October 2003. Tokyo, Japan. IEEE Computer Society.

Kooper, Rob and Blair MacIntyre. 2003. "Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space." International Journal of Human-Computer Interaction, 16 (3): 425-446. Taylor & Francis Group.

MacIntyre, Blair, Jay Bolter, Maribeth Grandy, Steven Dow, and Brendan Hannigan. 2003. "DART: The Designers Augmented Reality Toolkit." Paper presented at ISMAR 2003. November 2– 5, 2003. Vancouver, BC, Canada: 329.

MacIntyre, Blair, Maribeth Gandy, Jay Bolter, Steven Dow, and Brendan Hannigan. 2003. "DART: The Designer's Augmented Reality Toolkit." Paper presented at ISMAR '03. October 7-10 2003. Tokyo, Japan. IEEE, 329-330.

MacIntyre, Blair and Jay Bolter. 2003. "Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality." Virtual Reality, 7 (1): 10-16. Springer-Verlag.

MacIntyre, Blair, Jay Bolter, Jeannie Vaughn, Brendan Hannigan, Maribeth Gandy, Emmanuel Moreno, Markus Haas, Sin-Hwa Kang, David Krum, and Stephen Voida. 2003. "Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama." Paper presented at TIDSE '03. March 24-26 2003. Darmstadt, Germany. 230-236.

Mynatt, Elizabeth , Elaine Huang, Blair MacIntyre, and Stephen Voida. 2003. "Large Displays for Knowledge Work." 80. Kluwer Academic Publishers.

Ockerman, Jennifer, Blair MacIntyre, and Kedar Shiroor. 2003. "Augmented Reality to Guide Task Completion in a Food Processing Facility." ISMAR '03. 7 October 2003. Tokyo, Japan.

2002

MacIntyre, Blair, Enylton Coelho, and Simon Julier. 2002. "Estimating and Adapting to Registration Errors in Augmented Reality Systems." Paper presented at VR '02. March 2002. Orlando Florida. IEEE, 73-80.

MacIntyre, Blair, Marco Lohse, Jay Bolter, and Emmanuel Moreno. 2002. "Integrating 2D Video Actors into a 3D AR System." Presence: Teleoperators and Virtual Environments, 11 (2): 189-202. Cambridge, Massachusetts: The MIT Press.

MacIntyre, Blair, Jay Bolter, Jeanne Vaughn, Brendan Hannigan, Emmannuel Moreno, Markus Haas, and Maribeth Gandy. 2002. "Three Angry Men: Dramatizing Point-of-View using Augmented Reality." Paper presented at SIGGRAPH '02. 21-26 July 2002. San Antonio, Texas. 268.

MacIntyre, Blair. 2002. "Using Interactive Augmented Reality Narratives for Activity Awareness in Augmented Office Environments." CSCW '02 Workshop on Storytelling in Collaborative Systems. 16 November 2002. New Orleans, Louisiana.

Mitchell, Amy, Stephen Voida, Jessica Paradise, Chris Martin, and Elizabeth Mynatt. 2002. Ictus: A User-Centered System of Score Study for Novice Conductors. Graphics, Visualization, and Usability Center Technical Report (GIT-GVU-00-08), Atlanta, Georgia: Georgia Institute of Technology.

Robertson, Cindy and Blair MacIntyre. 2002. "Adapting to Registration Error in an Intent-Based Augmentation System." Paper presented at UIST '02. October 27 2002. Paris, France. New York, New York: ACM.

Robertson, Cindy and Blair MacIntyre. 2002. "Adapting to Registration Error in an Intent-Based Augmentation System." UIST '02. 27-31 October 2002. Paris, France.

Voida, Stephen, Elizabeth Mynatt, Blair MacIntyre, and Gregory Corso. 2002. "Integrating Virtual and Physical Context to Support Knowledge Workers." IEEE Pervasive Computing, 99 (3): 73-79. IEEE.

Voida, Stephen, Blair MacIntyre, and Elizabeth Mynatt. 2002. "Supporting Collaboration in a Context-Aware Office Computing Environment." CSCW '02 Workshop with Interactive Walls and Tables. 16 November 2002. New Orleans, Louisiana.

Voida, Stephen, Elizabeth Mynatt, and Blair MacIntyre. 2002. "Supporting Collaboration in a Context-Aware Office Computing Environment." Ubicomp '02 Workshop on Interacting with Wall-Sized Displays. 29 September-1 October 2002. Goeteborg, Sweden.

2001

Azuma, Ron, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, and Blair MacIntyre. 2001. "Recent Advances in Augmented Reality." IEEE Computer Graphics and Applications, 21 (6): 34-47. IEEE.

Hansen, Klaus, Blair MacIntyre, and Elizabeth Mynatt. 2001. "Hypermedia in the Kimura System: Using Spatial, Temporal, and Navigational Relationships to Support Multitasking and Background Awareness." ACM Hypertext 2001. 14-18 August 2001. Aarhus, Denmark.

Kooper, Rob and Blair MacIntyre. 2001. "An Interface for a Continuously Available, General Purpose, Spatialized Information Space." Paper presented at HCI International '01. August 5-10 2001. New Orleans, Louisiana. 733-737.

Kooper, Rob and Blair MacIntyre. 2001. "The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space." Paper presented at Proceedings of the International Symposium on Mixed Reality. March 14-15 2001. Yokohama, Japan.

MacIntyre, Blair, Jay Bolter, and Emmanuel Moreno. 2001. "Augmented Reality as a New Media Experience." In International Symposium on Augmented Reality, New York: IEEE and ACM International Symposium on Augmented Reality (ISAR'01).

MacIntyre, Blair, Jay Bolter, Emmanuel Moreno, and Brendan Hannigan. 2001. "Augmented Reality as a New Media Experience." Paper presented at ISAR '01. ACM, 197-206.

MacIntyre, Blair, Marco Lohse, Jay Bolter, and Emmanuel Moreno. 2001. "Ghosts in the Machine: Integrating 2D Video Actors into a 3D AR System." Paper presented at ISMR '01. 14-15 March 2001. Yokohama, Japan.

MacIntyre, Blair, Elizabeth Mynatt, Stephen Voida, Klaus Hansen, Joe Tullio, and Gregory Corso. 2001. "Support For Multitasking and Background Awareness Using Interactive Peripheral Displays." Paper presented at UIST '01. ACM, 41-50.

Moreno, Emmanuel, Blair MacIntyre, and Jay Bolter. 2001. "Alice's Adventure's in New Media: An Exploration of Interactive Narratives in Augmented Reality." Paper presented at CAST '01. 21-22 September 2001. Bonn, Germany. 149-152.

2000

Abowd, Gregory, Christopher Atkeson, Aaron Bobick, Irfan Essa, Blair MacIntyre, Elizabeth Mynatt, and Thad Starner. 2000. "Living Laboratories: The Future Computing Environments Group at the Georgia Institute of Technology." Paper presented at CHI EA '00. 1-6 April 2000. The Hague, The Netherlands. New York, New York: ACM, 215-216.

Bolter, Jay, Blair MacIntyre, Kavita Philip, and Terry Harpold. 2000. "Cultural Narrative in Augmented Reality." DAC '00. 2-4 August 2000. Bergen, Norway.

Kidd, Cory, Thad Starner, Maribeth Gandy, and Andrew Quay. 2000. The Beware Home: A Contextually Aware Haunted House. GVU Technical Report (GIT-GVU-00-29), Atlanta, Georgia: Georgia Institute of Technology.

Lyons, Kent, Maribeth Gandy, and Thad Starner. 2000. "Guided by Voices: An Audio Augmented Reality System." Paper presented at ICAD '00. 2-5 April 2000. Atlanta, GA.

MacIntyre, Blair and Jay Bolter. 2000. "A Multi-Disciplinary Course on Augmented Reality Design." Paper presented at DARE '00. 12-14 April 2000. Elsinore, Denmark. New York, New York: ACM, 144.

MacIntyre, Blair and Enylton Coelho. 2000. "Adapting to Dynamic Registration Errors Using Level of Error (LOE) Filtering." Paper presented at ISAR '00. October 5-6 2000. Munich, Germany. IEEE, 85-88.

MacIntyre, Blair. 2000. "Context-Aware Personal Augmented Reality." CHI '00 Workshop on Research Directions in Situated Computing. 2 April 2000. The Hague, The Netherlands.

MacIntyre, Blair. 2000. "Exploratory Programming of Distributed 3D Graphics Applications." Journal of Parallel and Distributed Computing Practices, 3 (3): Hauppauge, New York: Nova Science Publishers.

MacIntyre, Blair and Rob Kooper. 2000. The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space. GIT-GVU-00-21.
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