Category: Publications

The publications of the lab

Presence and the Aura of Meaningful Places

Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …

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Presence and the Aura of Meaningful Places

Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …

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Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities

Abstract Designers of digital applications that deal with complicated infrastructures in the physical world often deal with the formidable challenges of working in a specific place. During development and testing, the designer must constantly move around the physical space to debug or test new interactions. In outdoor settings, factors such as weather, poor work ergonomics, …

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Bringing History Alive: Dramatic Augmented Reality Experiences in Historic Settings

Abstract This paper provides a brief introduction to outdoor AR and the necessary technologies, and discusses its use as a new medium for exploring historic sites.  We describe how the students in an AR Design class transform the Historic Oakland Cemetery in Atlanta into a platform that represents multiple points in southern history, including the …

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Prototyping Applications with Tangible User Interfaces in DART, The Designer’s Augmented Reality Toolkit

Maribeth Gandy, Steven Dow, Blair MacIntyre. “Prototyping Applications with Tangible User Interfaces in DART, The Designer’s Augmented Reality Toolkit” In Toolkit Support for Interaction in the Physical World Workshop at IEEE Pervasive Computing 2004, April 20, 2004, Vienna, Austria.

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Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit

Abstract In this position statement, we describe our approach to prototyping applications with tangible user interface (TUI) using the Designer’s Augmented Reality Toolkit (DART), a system we have created to allow non-technologists to easily create augmented reality (AR) experiences. Over the past year our research has focused on the creation of this toolkit that can …

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Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality

Abstract Researchers and practitioners working on story-based experiences in virtual environments often make two assumptions. One assumption is that, in order to be compelling, such experiences must enable the user to make significant choices that alter the outcome of the story. Another is that virtual environments constitute a revolutionary new medium and therefore that the …

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Supporting Collaboration in a Context-Aware Office Computing Environment

Position Paper: Introduction Excerpt Our research seeks to design an office that better supports knowledge workers-business professionals who interpret and transform information. Successful knowledge workers manage multiple tasks, collaborate effectively among several col-leagues and clients, and manipulate information that is most relevant to their current task by leveraging the spatial organization of their work area. The diversity of these work practices and …

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Integrating Virtual and Physical Context to Support Knowledge Workers

Abstract The Kimura system augments and integrates independent tools into a pervasive computing system that monitors a users interactions with the computer, an electronic whiteboard, and a variety of networked peripheral devices and data sources. Reference Voida, Stephen; Mynatt, Elizabeth D.; MacIntyre, Blair and Corso, Gregory M. “Integrating Virtual and Physical Context to Support Knowledge …

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Authoring 3D Mixed Reality Experiences: Managing the Relationship Between the Physical and Virtual Worlds

Abstract The goal of our research is to understand and create software tools for Mixed Reality (MR) applications. History has shown that well-designed tools can have a dramatic impact on the quality and variety of applications that can be built for a particular interaction paradigm: the evolution and success of WIMP (windows, icons, menus and …

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