Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …
Category: Publications
Oct 13 2004
Presence and the Aura of Meaningful Places
Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …
Sep 07 2004
Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities
Abstract Designers of digital applications that deal with complicated infrastructures in the physical world often deal with the formidable challenges of working in a specific place. During development and testing, the designer must constantly move around the physical space to debug or test new interactions. In outdoor settings, factors such as weather, poor work ergonomics, …
Jun 01 2004
Bringing History Alive: Dramatic Augmented Reality Experiences in Historic Settings
Abstract This paper provides a brief introduction to outdoor AR and the necessary technologies, and discusses its use as a new medium for exploring historic sites. We describe how the students in an AR Design class transform the Historic Oakland Cemetery in Atlanta into a platform that represents multiple points in southern history, including the …
Apr 20 2004
Prototyping Applications with Tangible User Interfaces in DART, The Designer’s Augmented Reality Toolkit
Maribeth Gandy, Steven Dow, Blair MacIntyre. “Prototyping Applications with Tangible User Interfaces in DART, The Designer’s Augmented Reality Toolkit” In Toolkit Support for Interaction in the Physical World Workshop at IEEE Pervasive Computing 2004, April 20, 2004, Vienna, Austria.
Apr 20 2004
Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit
Abstract In this position statement, we describe our approach to prototyping applications with tangible user interface (TUI) using the Designer’s Augmented Reality Toolkit (DART), a system we have created to allow non-technologists to easily create augmented reality (AR) experiences. Over the past year our research has focused on the creation of this toolkit that can …
Dec 01 2003
Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality
Abstract Researchers and practitioners working on story-based experiences in virtual environments often make two assumptions. One assumption is that, in order to be compelling, such experiences must enable the user to make significant choices that alter the outcome of the story. Another is that virtual environments constitute a revolutionary new medium and therefore that the …
Sep 29 2002
Supporting Collaboration in a Context-Aware Office Computing Environment
Position Paper: Introduction Excerpt Our research seeks to design an office that better supports knowledge workers-business professionals who interpret and transform information. Successful knowledge workers manage multiple tasks, collaborate effectively among several col-leagues and clients, and manipulate information that is most relevant to their current task by leveraging the spatial organization of their work area. The diversity of these work practices and …
Jul 01 2002
Integrating Virtual and Physical Context to Support Knowledge Workers
Abstract The Kimura system augments and integrates independent tools into a pervasive computing system that monitors a users interactions with the computer, an electronic whiteboard, and a variety of networked peripheral devices and data sources. Reference Voida, Stephen; Mynatt, Elizabeth D.; MacIntyre, Blair and Corso, Gregory M. “Integrating Virtual and Physical Context to Support Knowledge …
Jun 01 2002
Authoring 3D Mixed Reality Experiences: Managing the Relationship Between the Physical and Virtual Worlds
Abstract The goal of our research is to understand and create software tools for Mixed Reality (MR) applications. History has shown that well-designed tools can have a dramatic impact on the quality and variety of applications that can be built for a particular interaction paradigm: the evolution and success of WIMP (windows, icons, menus and …
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