Abstract This paper provides a brief introduction to outdoor AR and the necessary technologies, and discusses its use as a new medium for exploring historic sites. We describe how the students in an AR Design class transform the Historic Oakland Cemetery in Atlanta into a platform that represents multiple points in southern history, including the …
Category: Conferences
Apr 20 2004
Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit
Abstract In this position statement, we describe our approach to prototyping applications with tangible user interface (TUI) using the Designer’s Augmented Reality Toolkit (DART), a system we have created to allow non-technologists to easily create augmented reality (AR) experiences. Over the past year our research has focused on the creation of this toolkit that can …
Sep 29 2002
Supporting Collaboration in a Context-Aware Office Computing Environment
Position Paper: Introduction Excerpt Our research seeks to design an office that better supports knowledge workers-business professionals who interpret and transform information. Successful knowledge workers manage multiple tasks, collaborate effectively among several col-leagues and clients, and manipulate information that is most relevant to their current task by leveraging the spatial organization of their work area. The diversity of these work practices and …
Jun 01 2002
Authoring 3D Mixed Reality Experiences: Managing the Relationship Between the Physical and Virtual Worlds
Abstract The goal of our research is to understand and create software tools for Mixed Reality (MR) applications. History has shown that well-designed tools can have a dramatic impact on the quality and variety of applications that can be built for a particular interaction paradigm: the evolution and success of WIMP (windows, icons, menus and …
Nov 11 2001
Support For Multitasking and Background Awareness Using Interactive Peripheral Displays
Abstract In this paper, we describe Kimura, an augmented office environment to support common multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected peripheral displays to support the perusal, manipulation and awareness of background activities. Furthermore, each activity is represented by …
Aug 14 2001
Hypermedia in the Kimura System: Using Spatial, Temporal, and Navigational Relationships to Support Multitasking and Background Awareness
Abstract The goal of the Kimura system is to augment traditional office computing environments in order to explore and evaluate the addition of visual peripheral displays to human-computer interfaces within an office environment. To do this, we employ multiple peripheral displays to display spatial, temporal, and navigational hypermedia relationships between users’ documents and context through …
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