Maribeth Gandy, Blair MacIntyre, Steven Dow, and Jay David Bolter. “Supporting Early Design Activities for AR Experiences” In Emerging Technologies of Augmented Reality, (B. Thomas, M.Billinghurst Ed.), Idea Group Publishing (2006).
Category: Jay Bolter
Oct 06 2005
AR Karaoke: Acting in Your Favorite Scenes
Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, and Nigel O’Rear. “AR Karaoke: Acting in Your Favorite Scenes” In The Fourth International Symposium on Mixed and Augmented Reality (ISMAR 2005), October 6-8, 2005, Vienna, Austria.
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences
Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter. “DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.” In Conference on User Interface Software and Technology (UIST’04), October 24-27, 2004, Sante Fe, New Mexico.
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences
Abstract In this paper, we describe The Designer’s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an …
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.
Abstract In this paper, we describe The Designer’s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an …
Oct 13 2004
Presence and the Aura of Meaningful Places
Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …
Oct 13 2004
Presence and the Aura of Meaningful Places
Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …
Sep 07 2004
Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities
Abstract Designers of digital applications that deal with complicated infrastructures in the physical world often deal with the formidable challenges of working in a specific place. During development and testing, the designer must constantly move around the physical space to debug or test new interactions. In outdoor settings, factors such as weather, poor work ergonomics, …
Apr 20 2004
Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit
Abstract In this position statement, we describe our approach to prototyping applications with tangible user interface (TUI) using the Designer’s Augmented Reality Toolkit (DART), a system we have created to allow non-technologists to easily create augmented reality (AR) experiences. Over the past year our research has focused on the creation of this toolkit that can …
Dec 01 2003
Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality
Abstract Researchers and practitioners working on story-based experiences in virtual environments often make two assumptions. One assumption is that, in order to be compelling, such experiences must enable the user to make significant choices that alter the outcome of the story. Another is that virtual environments constitute a revolutionary new medium and therefore that the …
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