Category: Blair MacIntyre

Blair MacIntyre, AEL Director

Bringing History Alive: Dramatic Augmented Reality Experiences in Historic Settings

Abstract This paper provides a brief introduction to outdoor AR and the necessary technologies, and discusses its use as a new medium for exploring historic sites.  We describe how the students in an AR Design class transform the Historic Oakland Cemetery in Atlanta into a platform that represents multiple points in southern history, including the …

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Aura and Mixed Reality at Presence 2004

During Presence 2004, we will present a paper on the concept of “aura” and the importance of real places and objects.  (more information)

DART to be presented and demonstrated at UIST 2004

During UIST 2004, we will present a paper on the design of DART (our AR design software).  During the UIST demo and poster session, we will demonstrate DART to conference attendees.  If you would like to learn more about DART, and will be attending UIST, please be sure to attend our talk and visit the …

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Prototyping Applications with Tangible User Interfaces in DART, The Designer’s Augmented Reality Toolkit

Maribeth Gandy, Steven Dow, Blair MacIntyre. “Prototyping Applications with Tangible User Interfaces in DART, The Designer’s Augmented Reality Toolkit” In Toolkit Support for Interaction in the Physical World Workshop at IEEE Pervasive Computing 2004, April 20, 2004, Vienna, Austria.

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Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit

Abstract In this position statement, we describe our approach to prototyping applications with tangible user interface (TUI) using the Designer’s Augmented Reality Toolkit (DART), a system we have created to allow non-technologists to easily create augmented reality (AR) experiences. Over the past year our research has focused on the creation of this toolkit that can …

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DART and OSGAR to be presented and demonstrated at ISMAR 2004

During ISMAR 2004, we will present a paper on the design of OSGAR (our AR software architecture that supports uncertain transformations).  Integrating uncertain transformations into a 3D scene graph is vital for building AR applications that function in realistic environments.  OSGAR provides a high-level abstraction to programmers for representing uncertainty and building applications that adapt …

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DART to be demonstrated at Ubicomp 2004

During Ubicomp 2004, we will demonstrate how DART (our AR design software) simplifies the creation of experiences and applications that are situated in the physical world and rely on complex combinations of sensors.  (more information) During Ubicomp 2004, we will demonstrate how DART (our AR design software) simplifies the creation of experiences and applications that …

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AEL Projects to be demonstrated at GVU Convocation

As part of the Spring 2004 GVU Convocation and Research Review Day, members of the AEL will be demonstrating a number of lab projects, including DART: the Designer’s Augmented Reality Toolkit, AIBAS: Adaptive Intent-Based Augmentation System, a scene-graph library for augmented reality built on top of OpenSceneGraph, and a new version of Three Angry Men. …

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Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality

Abstract Researchers and practitioners working on story-based experiences in virtual environments often make two assumptions. One assumption is that, in order to be compelling, such experiences must enable the user to make significant choices that alter the outcome of the story. Another is that virtual environments constitute a revolutionary new medium and therefore that the …

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AEL Demonstrates DART at ISMAR 2003 and UIST 2003

Members of the AEL will be demonstrating the DART: the Designer’s Augmented Reality Toolkit, at ISMAR on October 9th and 10th in Tokyo, Japan, and at UIST on November 4th in Vancourver, BC, Canada. DART, built on top of Macromedia Director, is designed to make Augmented Reality accessible to non-technical designers. For more information on …

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