Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, and Nigel O’Rear. “AR Karaoke: Acting in Your Favorite Scenes” In The Fourth International Symposium on Mixed and Augmented Reality (ISMAR 2005), October 6-8, 2005, Vienna, Austria.
Category: Blair MacIntyre
Oct 06 2005
Butterfly effect: an augmented reality puzzle game
Abstract Butterfly effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without requiring the computer to have a detailed model of the space. The butterflies are virtual, but the space the player navigates is physical. The player …
Jan 29 2005
“The Voices of Oakland” demonstrated during “Sunday in the Park” event at Oakland Cemetery
During Oakland Cemetery’s Sunday in the Park event, members of the AEL, in conjunction with researchers and students from the LCC and IMTC, demonstrated “The Voices of Oakland” (VoO), an audio-only augmented reality experience. This experience is a dramatic tour of the cemetery, led by the ghost of Franklin Garrett, known as Atlanta’s official historian. …
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences
Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter. “DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.” In Conference on User Interface Software and Technology (UIST’04), October 24-27, 2004, Sante Fe, New Mexico.
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences
Abstract In this paper, we describe The Designer’s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an …
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.
Abstract In this paper, we describe The Designer’s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an …
Oct 13 2004
Presence and the Aura of Meaningful Places
Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …
Oct 13 2004
Presence and the Aura of Meaningful Places
Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …
Sep 07 2004
Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities
Abstract Designers of digital applications that deal with complicated infrastructures in the physical world often deal with the formidable challenges of working in a specific place. During development and testing, the designer must constantly move around the physical space to debug or test new interactions. In outdoor settings, factors such as weather, poor work ergonomics, …
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