Maribeth Gandy, Blair MacIntyre, Steven Dow, and Jay David Bolter. “Supporting Early Design Activities for AR Experiences” In Emerging Technologies of Augmented Reality, (B. Thomas, M.Billinghurst Ed.), Idea Group Publishing (2006).
Category: DART
Oct 06 2005
AR Karaoke: Acting in Your Favorite Scenes
Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, and Nigel O’Rear. “AR Karaoke: Acting in Your Favorite Scenes” In The Fourth International Symposium on Mixed and Augmented Reality (ISMAR 2005), October 6-8, 2005, Vienna, Austria.
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences
Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter. “DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.” In Conference on User Interface Software and Technology (UIST’04), October 24-27, 2004, Sante Fe, New Mexico.
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences
Abstract In this paper, we describe The Designer’s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an …
Oct 24 2004
DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.
Abstract In this paper, we describe The Designer’s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an …
Sep 07 2004
Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities
Abstract Designers of digital applications that deal with complicated infrastructures in the physical world often deal with the formidable challenges of working in a specific place. During development and testing, the designer must constantly move around the physical space to debug or test new interactions. In outdoor settings, factors such as weather, poor work ergonomics, …
Jun 01 2004
Bringing History Alive: Dramatic Augmented Reality Experiences in Historic Settings
Abstract This paper provides a brief introduction to outdoor AR and the necessary technologies, and discusses its use as a new medium for exploring historic sites. We describe how the students in an AR Design class transform the Historic Oakland Cemetery in Atlanta into a platform that represents multiple points in southern history, including the …
Apr 20 2004
Prototyping Applications with Tangible User Interfaces in DART, The Designer’s Augmented Reality Toolkit
Maribeth Gandy, Steven Dow, Blair MacIntyre. “Prototyping Applications with Tangible User Interfaces in DART, The Designer’s Augmented Reality Toolkit” In Toolkit Support for Interaction in the Physical World Workshop at IEEE Pervasive Computing 2004, April 20, 2004, Vienna, Austria.
Apr 20 2004
Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit
Abstract In this position statement, we describe our approach to prototyping applications with tangible user interface (TUI) using the Designer’s Augmented Reality Toolkit (DART), a system we have created to allow non-technologists to easily create augmented reality (AR) experiences. Over the past year our research has focused on the creation of this toolkit that can …
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