Author's posts

The AEL and Qualcomm Announce the Qualcomm AR Game Studio

We are pleased to announce that over the next year, the lab and Qualcomm will be working on novel games and application concepts in mobile AR! “Georgia Tech continues to be at the forefront of augmented reality innovation,” said Matt Grob, senior vice president of engineering and head of corporate research and development at Qualcomm. …

Continue reading

A Technical Preview of Mirror Worlds

In this demo visitors will see mobile augmented reality software overlaying virtual information such as social networking data, user generated content, and advertising with the world around them. This demo illustrates how knowledge of the location and surroundings of a mobile user can be leveraged to create virtual augmentations that are integrated with the physical …

Continue reading

MacIntyre interviewed about AR on blogtalkradio

Blair MacIntyre was interviewed by John Havens for his ongoing blogtalkradio series “Tactical Transparency“. The interview focused on the implications of Augmented Reality and how it can be used for gaming, marketing, and social networking. This interview can be heard by following the link below.

A Sneak Peek at ARf, an AR Virtual Pet game for the iPhone

We’ve been working on an AR virtual pet game on the iPhone;  it won’t be ready to release for a while, both because it’s not done, but also because Apple doesn’t have an official API for camera access (preventing us from putting this on the store). Right now, this is mostly an experiment with different …

Continue reading

Watercolor Inspired Non-Photorealistic Rendering for AR

Abstract Non-photorealistic rendering (NPR) is an attractive approach for seamlessly blending virtual and physical content in Augmented Reality (AR) applications. Simple NRP techniques, that use information from a single rendered image, have been demonstrated in real-time AR systems. More complex NRP techniques require visual coherence across multiple frames of video, and typical offline algorithms are …

Continue reading

BragFish paper got accepted by ACE08

Congratulations~ I will attach the full paper and video later. Abstract: In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces which promote physical awareness between players and individual gaming devices which support both public and private information. One result …

Continue reading

AEL at ISMAR’08

Members of the lab attended the International Symposium on Mixed and Augmented Reality 2008 (ISMAR08) in Cambridge, England.   Duy Nguyen, a PhD student in the CS program, presented two demonstrations, one a game created by Duy and others in the lab (“Art of Defense”) and the second a project done at Nokia Research. Cindy …

Continue reading

MacIntyre comments on iPhone App store

Apple may not have invented the concept of the mobile application, but the company’s ultra-hip iPhone takes it to a new level of convenience and ease-of-use, says Blair MacIntyre, associate professor in Interactive Computing. Source: The Atlanta Journal-Constitution  (read the full story).

Uncertainty Boundary for Complex Objects in AR

Abstract Registration errors between the physical world and computer-generated objects are a central problem in Augmented Reality (AR) systems. Some existing AR systems have demonstrated how to dynamically estimate registration errors based on estimates of spatial errors in the system. Using these error estimates, these systems also demonstrated a number of ways of ameliorating the …

Continue reading

ARToolkit Plus ARSecondLife Demo

This stage serves demonstrates the usage of the AR Second Life client in combination with the visual tracker ARToolkit Plus. The stage is configured to use two ARToolkit Plus Marker, ID 000 and ID 010 (marker_image) To setup the ARToolkit, please refer to page “Using the AR Second Life Client” To see object tracking click …

Continue reading

Switch to mobile version