This stage serves demonstrates the usage of the AR Second Life client in combination with the visual tracker ARToolkit Plus. The stage is configured to use two ARToolkit Plus Marker, ID 000 and ID 010 (marker_image)
To setup the ARToolkit, please refer to page “Using the AR Second Life Client”
To see object tracking click on one of the objects located on the floor, e.g. the whiskey bottle. Then enable object tracking in the Augmented Reality menu. To disable tracking for a particular object, click it again. An LSL script in these objects issues the appropiate commands.
1 comment
Hi Blair,
We are trying to overlay a bmp or a 3DS object on the marker for our AR application on Symbian S60 5th edition platform. However, we are strugllign with the right piece of code to be used for doing this.
We are playing with the CTextureManager class to do this, but are not making any progress.
Please help.