In Augmented Reality authoring based on Massive Multiplayer Online Worlds, AR experiences are less like “applications” that are designed, loaded and executed, and more like an “installation” that is created, evolved and performed in a defined area in the virtual world. We call these areas AR stages, in similarity to a theatrical stages were performances are situated. The virtual world provides a spatial setting for these AR stages, along with a surrounding area to create the content and behavior for them.
An AR Stage in the virtual world of Second Life
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