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 Classes | 
| class   | DART_Events::ActorAction | 
|   | The ActorAction supports basic functionality on the Actors (Start, Stop, Pause, Unpause, HideActor, StartAnimation, StopAnimation).  More...
 
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| class   | DART_Events::ActorCue | 
|   | This behavior is placed on an actor, and tells the actor to send a cue of a specified name, when something occurs such as the actor starts, stops, a frame is reached, a particular time is reached etc.  More...
 
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| class   | DART_Events::AnalogCue | 
|   | AnalogCue receives VRPN analog reports and compares them against values before sending a cue.  More...
 
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| class   | DART_Events::BooleanCue | 
|   | BooleanCue triggers cues depending on the input of two cues.  More...
 
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| class   | DART_Events::ButtonCue | 
|   | The Button Cue is used to activate Cues depending on the pressing of vrpn button devices.  More...
 
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| class   | DART_Events::ConditionalCue | 
|   | ConditionalCue triggers a cue when the Lingo expression given is true.  More...
 
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| class   | DART_Events::CounterCue | 
|   | CounterCue triggers a cue when certain counters are reached.  More...
 
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| class   | DART_Events::KeyboardCue | 
|   | Fires cues when specific keys are pressed - the cue name provided will be triggered each time the key is pressed.  More...
 
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| class   | DART_Events::MediaAction | 
|   | The MediaAction is used to perform actions on media elements such as video, sound, and sketch animatics.  More...
 
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| class   | DART_Events::MouseCue | 
|   | Fires cues on mouse click - the cue can fire when a specific actor is clicked on in the 3D world or when the 3D world is clicked in general.  More...
 
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| class   | DART_Events::PhysicsAction | 
|   | The PhysicsAction is used to perform actions on the physics world.  More...
 
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| class   | DART_Events::PositionCue | 
|   | The cue is fired when positions between two things fufill the specificied relationship (entering or leaving the zone).  More...
 
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| class   | DART_Events::SceneGraphAction | 
|   | The SceneGraphAction is used to perform actions on the 3D scene graph.  More...
 
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| class   | DART_Events::ScoreAction | 
|   | An action that performs operations related to the score like jumping to a marker.  More...
 
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| class   | DART_Events::StateVariableAction | 
|   | This action modifies the value of the named variable.  More...
 
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| class   | DART_Events::TimeCue | 
|   | Fires cues depending on the current DART-Time - the cue can be instructed to fire a series of cues starting at a certain time with a certain interval time.  More...
 
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| class   | DART_Events::TrackerCue | 
|   | Fires cues when a tracker appears or disappears (data is recieved or not) The cue waits for the specified amount of time for data to stop arriving before the cue is fired - the user can specify the limit of times this cue will fire.  More...
 
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