DART_Events::PhysicsAction Class Reference
The PhysicsAction is used to perform actions on the physics world.
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List of all members.
Detailed Description
The PhysicsAction is used to perform actions on the physics world.
If a physics simulation is running, this action can be used to turn a movable object into fixed object, or a fixed object into a movable object (it can make a movable object pinned or unpinned. It can be used to apply a force or an impluse. It can also delete all physics on an object. Please read the Havok physics documentation for more information.
Place this behavior onto any sprite with a physics enhanced Actor
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 --All Rights Reserved-- (See LICENSE cast member for full license information)
Member Function Documentation
DART_Events::PhysicsAction::beginSprite |
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DART_Events::PhysicsAction::endSprite |
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DART_Events::PhysicsAction::getPropertyDescriptionList |
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DART_Events::PhysicsAction::new |
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DART_Events::PhysicsAction::PhysicsActionList |
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DART_Events::PhysicsAction::SetCueInfo |
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Member Data Documentation
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What action this behavior will trigger.
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Used to contain parameter for whichever actor method is being triggered by action.
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