DART_Events::StateVariableAction Class Reference
This action modifies the value of the named variable.
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List of all members.
Detailed Description
This action modifies the value of the named variable.
This action can be used in conjunction with the ConditionalCue to do simple state programming. To use this action, name a variable. If the variable doesn't exist it will be added to a global list. Then specify a value or a simple operation.
Place this behavior onto any sprite
Example: pStateVar = myState (this value changes over 4 different StateVariableActions) pValue = "hello", then myState = "hello" pValue = 30, myState = 30 pValue = +20, myState = 50 pValue = 10, myState = 10
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 --All Rights Reserved-- (See LICENSE cast member for full license information)
Member Function Documentation
DART_Events::StateVariableAction::beginSprite |
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DART_Events::StateVariableAction::endSprite |
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DART_Events::StateVariableAction::getPropertyDescriptionList |
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aScript |
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DART_Events::StateVariableAction::new |
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DART_Events::StateVariableAction::SetCueInfo |
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Member Data Documentation
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Name of global state variable.
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Value of state variable (30, +30, "hello").
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Generated on Fri Oct 8 16:38:01 2004 for DART-Lingo by
1.3.7