Powerpoint Presentation Final Write-up Original Design Document
What was planned: Refine power-ups / boost / barrel-roll as necessary Refine level based on Playtesting feedback What was done: Power-ups now give indications when when collected Boost and barrel rolls were left unchanged Level design was improved/made harder with sideways pillars and other changes to the level design. We added a few tweaks to […]
Group: Stack Overflow Group Members: Michael Zeitz, Willie Owens, DJ Aniakou Game Title: Escape the Death Chamber Controls: XBOX 360 Controller (This is the best way to play the game) Left Analog Stick: Movement A: Boost X: Brake Y: Restart Level Left/Right Trigger: Barrel Roll Left/Right Bumper: Turn Vertical Start: Go back to Title Screen […]