Fall 2010 – Qualcomm Augmented Reality Game Studio http://github.blairmacintyre.me/site-archive/argamestudio/ Moving Video Games into the World Thu, 23 Feb 2012 17:41:19 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.2 33097784 Shotgun Showdown https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/shotgun-showdown/ https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/shotgun-showdown/#comments Thu, 09 Dec 2010 15:25:25 +0000 http://www.argamestudio.org/?p=23 More]]>

Shotgun Showdown is a competitive, two player handheld augmented reality game. The game is played on top of a pair of US paper bills, putting the game space on top of the square formed by the money. The game is inspired by the idea of a western-themed shooting gallery, and the content is modeled as 2D cardboard cutouts.

The game was created by:

  • Chris Ehsaei —  MS Electrical Engineering
  • Andrew Colella — MS Music Technology

Here is a video of the game.

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Volcano Fever https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/volcano-fever/ https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/volcano-fever/#comments Thu, 09 Dec 2010 15:22:41 +0000 http://www.argamestudio.org/?p=21 More]]> Volcano Fever is a handheld augmented reality game designed to teach proper condom use in a playful way.  The game was inspired by a desire to leverage vision-based AR to create an fun game that uses the condom package itself as the physical prop to which the game is attached.

The team that created the game is:

  • Anna Mansour, MS HCI
  • Mae Tidman, Computational Media
  • Jia Zhang, MS CS
  • Tarick Khalaf, Computational Media
  • Jason Lee, MS Digital Media

Here’s a video of the project:

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Nerdferno https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/nerdferno/ https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/nerdferno/#comments Thu, 09 Dec 2010 15:21:51 +0000 http://www.argamestudio.org/?p=20 More]]> Nerdferno is a single-player simulation game set in a special plane of hell just for nerds. Inhabiting the world are four office workers, sent to be punished for all eternity. The player is tasked with keeping their productivity high and morale low. Workers labor at their cubicles to make money which can be spent on ‘implements of motivation’ or hoarded to win the game.

Our team sought out to design and experiment with new forms of interactions afforded by augmented reality games. We began with two very direct mechanics: staring and grabbing. Players can stare at office workers by moving the phone in close; the workers react by looking up at the camera and eventually heading back to their desks. Grabbing can be used to position the characters around the office.

Other mechanics come in the form of ‘toys’ which the player picks from a treasure chest. The first toy is a spiky ball which can be used at no cost. It fires from the center of the camera into the screen, knocking over any nerds in its way. The second toy is a spiky mace which attaches itself to the player’s camera. It’s used by physically positioning the mace in the office with the workers and swinging. The final toy is a man-eating plant which guards the break room from the workers. It snaps whenever approached and scares them back to their desks.

This video is a peek at an early prototype of the game, demonstrating some of the direct manipulation described above.

Nerdferno has been worked on over the course of two semesters by:

  • Richard Shemaka – M.S. CS
  • Paul Tillery – M.F.A. Animation, SCAD
  • Travis Harkleroad – M.F.A Visual FX, SCAD
  • Yan Xu – HCC PhD
  • Emily Cribb – B.S. CM
  • Dan Spaventa – B.S. CM
  • Johnathan Massey – B.S. CS
  • Brandon Whitehead – B.S. CS
  • Hyung-Min “Sam” Lee – B.S. CS
  • Michael Hewner – HCC PhD
  • Burton Carter – B.S. CM
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Spintopia https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/spintopia/ Thu, 09 Dec 2010 15:14:32 +0000 http://www.argamestudio.org/?p=9 More]]> Spintopia is an interactive augmented reality toy aimed at children wanting to create dynamic 3D spirograph-inspired art. The program allows the player to define the path the 3D “pen” will travel along, and control and modify various attributes of the dynamic 3D drawing in real time.

The game was created by:

  • Iulian Radu, HCC PhD
  • Michael Hewner, HCC PhD

A video of the game is here:

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Bug Juice https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/bug-juice/ https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/bug-juice/#comments Thu, 09 Dec 2010 15:13:43 +0000 http://www.argamestudio.org/?p=8 More]]> Bug Juice is a game that started with the question “What kind of game could you create on the sides of a commercial cardboard milk or juice box?”   In this game, a juice container is placed on the table, and grass appears around the base.  Bugs begin to crawl up the sides, searching for the opening at the top.  Your handheld becomes a kind of magnifying glass, and you must hold it at just the right distance to focus the light and fry the bugs.

Here is a video of the game:

The team behind the game includes:

  • Michael Stanley, BA IDGD, SCAD, Designer & Artist
  • Greg Gunn, MSHCI, Programmer
  • Bryan Hickerson, MSCS, Programmer
  • Chris Alvarez, MSCS, Programmer
  • Chris Wiggins, BS CM, Producer/Project Manager
  • Chris Ehsaei, MSEE, Programmer
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The Hunt for Mr. X https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/09/hello-world-2/ Thu, 09 Dec 2010 07:06:00 +0000 http://www.argamestudio.org/?p=1 More]]> The Hunt for Mr. X is a game of stealth, in which one player is trying to hide from the others, which sneaking around the game space.  Sound is used extensively to give the “other” players hints about where Mr. X is on the game board, since all players can hear the sound coming from Mr. X’s phone.

This game is currently in development, so more detail will be available in the coming months.

The team that created the game includes:

  • Hal Helms – BS CM, programmer
  • Alex Hunt – BS CM, porgrammer
  • Takuya Yoshikane – BS CM, programmer
  • Chris Ernst – BS CM, Audio Engineer
  • Michael Downing – BS CM, Project Manager
  • Maribeth Gandy – Research Faculty
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AR Zen Gaming https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/08/ar-zen-gaming/ Thu, 09 Dec 2010 03:47:08 +0000 http://www.argamestudio.org/?p=31 More]]>
In this game, we wanted to create a game that could be played when the user is laying down in bed. Our goal was exploring the obstacles and affordances of having an aesthetically pleasing poster (that has a suitable set of features to support Natural Feature Tracking (NFT) on a handheld device) placed on the ceiling, above a user who is laying down.

By analyzing some zen-inspired games currently in the market (i.e. Osmos, Auditorium, Tranquility), we identified some common design patterns that contribute to the relaxing nature of the games. Based on these, the design goals of this project where:

  • No action or dexterity-based games: avoid exciting the player
  • No inducing stress or frustration: no dying, no climax
  • Game mechanics emphasize flow and inertia
  • Relaxing audio: soothing background music and sound effects
  • Simple graphics but captivating visual effects

This project did not get past the initial prototype stage.  An image from the early prototype can be seen above.

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SoundOff https://github.blairmacintyre.me/site-archive/argamestudio/2010/12/07/soundoff/ Tue, 07 Dec 2010 15:59:56 +0000 http://www.argamestudio.org/?p=27 More]]> Sound Off is a sound-oriented game where players record real-world sounds and use them to create attackers and defenders in a multiplayer tabletop AR board game.  The characteristics of the sounds determine the offense and defense capabilities of each of the units.  The goal behind the game is to encourage players to come up with creative collections of sounds, a kind of “sound arsenal.”

A video of the game can be seen here:

The game was created by

  • Maribeth Gandy – GT Faculty, Group Advisor
  • Chris Ernst – GT CM, Audio Programming
  • Andrew Colella – GT MS Music Technology, Audio Programming
  • Hal Helms – GT CM, Programmer
  • Alex Hunt – GT CM, Programmer
  • Takuya Yoshikane – GT CM, Programmer
  • Michael Downing – GT CM, Project Manager
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