Sound Off is a sound-oriented game where players record real-world sounds and use them to create attackers and defenders in a multiplayer tabletop AR board game.  The characteristics of the sounds determine the offense and defense capabilities of each of the units.  The goal behind the game is to encourage players to come up with creative collections of sounds, a kind of “sound arsenal.”

A video of the game can be seen here:

The game was created by

  • Maribeth Gandy – GT Faculty, Group Advisor
  • Chris Ernst – GT CM, Audio Programming
  • Andrew Colella – GT MS Music Technology, Audio Programming
  • Hal Helms – GT CM, Programmer
  • Alex Hunt – GT CM, Programmer
  • Takuya Yoshikane – GT CM, Programmer
  • Michael Downing – GT CM, Project Manager