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 Public Member Functions | 
|   | getPropertyDescriptionList (aScript) | 
|   | beginSprite (me) | 
|   | enterFrame (me) | 
|   | exitFrame () | 
|   | updateTracker (me, ID, msgList) | 
|   | syncPhysics (me) | 
|   | Unlink (me) | 
|   | textToTransform (me, transformString) | 
|   | ChangeLocalTrans_Absolute (me, transformString) | 
|   | setTransform (me, t) | 
|   | ChangeLocalTrans_Relative (me, transformString) | 
|   | associateTo (me, aSprite) | 
|   | MakeChildOf (me, aSprite) | 
|   | MakeChildOf_HoldPosition (me, aSprite) | 
|   | MakeChildofCamera (me) | 
|   | MakeChildOfCamera_holdPosition (me) | 
|   | MakeChildofActor (me, parentName) | 
|   | MakeChildOfActor_holdPosition (me, parentName) | 
 Public Attributes | 
|   | g3Dmember | 
|   | the shockwave 3d castmember  
 
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|   | g3Dsprite | 
|   | the sprite channel the 3d castmember is on  
 
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 Private Attributes | 
|   | pActorPositionX | 
|   | initial x position of the video actor polygon  
 
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|   | pActorPositionY | 
|   | initial y position of the video actor polygon  
 
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|   | pActorPositionZ | 
|   | initial z position of the video actor polygon  
 
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|   | pActorRotationX | 
|   | initial x rotation of the video actor polygon  
 
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|   | pActorRotationY | 
|   | initial y rotation of the video actor polygon  
 
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|   | pActorRotationZ | 
|   | initial z rotation of the video actor polygon  
 
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|   | pActorScaleX | 
|   | amount to scale the object in X  
 
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|   | pActorScaleY | 
|   | amount to scale the object in Y  
 
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|   | pActorScaleZ | 
|   | amount to scale the object in Z  
 
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|   | pMarkerID | 
|   | name of marker to link actor to  
 
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|   | pTrackerID | 
|   | the name of the tracker you want to subscribe to  
 
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|   | pLink | 
|   | the thing we want to make our parent  
 
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|   | pSensorID | 
|   | the ID of the tracker you want to subscribe to  
 
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|   | pTracker | 
|   | which type of tracker you want to subscribe to  
 
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|   | pTrackerLink | 
|   | which parameter to link the tracker data to, position, rotation, or both  
 
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|   | pParentSprite | 
|   | the sprite number of the other actor you want to make the parent of this actor  
 
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|   | pTrackerTransform | 
|   | the tracker specific transform to be applied to incoming tracker data  
 
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|   | pPointAt | 
|   | what should this actor point at  
 
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The transform performs position and rotation transformations and also allows making an actor a child of another actor or the camera, and can be linked to a tracker.
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)