Magnetitron is an Augmented Reality puzzle game. A virtual ball on the gameboard is attracted (or repelled) by the spot on the gameboard that the player is pointing the reticle of their phone at. The player must use this force to guide the ball through a maze, collecting coins before time runs out.
This game was developed by Greg Gunn, Kyle McCaffrey and Evan Seguin from Georgia Tech.
Published by Blair MacIntyre
Blair MacIntyre is a Professor in the School of Interactive Computing at the Georgia Tech, where he has directed the GVU Center's Augmented Environments Lab since 1999. He has been conducting Augmented Reality research since 1991, with the goal of understanding the potential of AR as a new medium for games, entertainment, education and work. He has collaborated on a variety of AR gaming and entertainment projects over the years, on handheld, head-worn and projected AR displays.
View all posts by Blair MacIntyre