In Augmented Reality authoring based on Massive Multiplayer Online Worlds, AR experiences are less like “applications” that are designed, loaded and executed, and more like an “installation” that is created, evolved and performed in a defined area in the virtual world.
We call these areas AR stages, in similarity to a theatrical stages were performances are situated. The virtual world provides a spatial setting for these AR stages, along with a surrounding area to create the content and behavior for them.
A 45min long presentation "AR Experiences in MMOs" is available as Quicktime video stream, or in-world at:
http://slurl.com/secondlife/Augmented%20Reality/41/74/38
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