Spring 2011 – Qualcomm Augmented Reality Game Studio http://github.blairmacintyre.me/site-archive/argamestudio/ Moving Video Games into the World Thu, 23 Feb 2012 17:38:24 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.2 33097784 Dodger Dodger https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/dodger-dodger/ Fri, 13 May 2011 18:41:12 +0000 http://www.argamestudio.org/?p=56 More]]> Dodger Dodger is a experimental augmented reality game, exploring how the direct physical control offered by AR interfaces can facilitate a game mechanic for moving between multiple parallel levels in a scrolling shooter game. The player must move left and right with their ship, using traditional controls, while also moving in and out between parallel levels, to avoid collision with the rocks.

The game was developed by Michael Stanley (SCAD), Chris Miller (SCAD), Rohan Karnik (Georgia Tech) and Xo Wang (Georgia Tech).

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Magnetitron https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/magnetitron/ Fri, 13 May 2011 18:38:16 +0000 http://www.argamestudio.org/?p=52 More]]> Magnetitron is an Augmented Reality puzzle game. A virtual ball on the gameboard is attracted (or repelled) by the spot on the gameboard that the player is pointing the reticle of their phone at. The player must use this force to guide the ball through a maze, collecting coins before time runs out.

This game was developed by Greg Gunn, Kyle McCaffrey and Evan Seguin from Georgia Tech.

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Guide the Narwhal https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/guide-the-narwhal/ Fri, 13 May 2011 18:36:14 +0000 http://www.argamestudio.org/?p=49 More]]> Guide the Narwhal is a game whose goal is to use a playful theme to teach some basic facts about condom use and safe sex.  The player must help the narwhals put  jellyfish covers on their horns, before going into the undersea temple to play.  While in the temple, the narwhal collects coins and treasures, until the jellyfish is filled and begins to fall off.  The player needs to guide the narwhal out of the temple before this happens;  if the jellyfish falls off while in the temple, the game is over.  The player can put another jellyfish on the narwhal horn, and return to the temple to collect treasures.

The game was developed by Daniel Cazan, an MS CS student at Georgia Tech.

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Nerdherder https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/nerdherder/ https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/nerdherder/#comments Fri, 13 May 2011 18:34:09 +0000 http://www.argamestudio.org/?p=60 More]]> Nerd herder is a single-player puzzle game which follows the day to day awkward interactions of a nerd in his hazardous office environment. The player is tasked with guiding the nerd back to his work station while avoiding obstacles that would repulse, attract or bring harm to the nerd. Through use of an android phone, players must analyze the environment, plan out a path for the nerd and then guide the nerd by zooming in or out with their phone to intimidate the nerd, forcing him in the desired direction.

The game was developed by Richard Shemaka (Georgia Tech), Paul Tillery (SCAD), Dan Spaventa (Georgia Tech) and Harrison Leach (Georgia Tech).

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Aloft https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/aloft/ Fri, 13 May 2011 18:32:05 +0000 http://www.argamestudio.org/?p=47 More]]> Aloft is a room-scale augmented reality game, where the player must keep a ballon aloft while navigating it through a dangerous obstacle course of sharp pineapples. The player “virtually” blows on the balloon to move it, and must get the balloon from its starting location to a monkey before it pops.

The game was developed by Edward Layne Jr. (Georgia Tech), Nicholas Poirier (Georgia Tech) and Jeremy Wolff (SCAD).

Music by http://archive.org/details/TribalFiction.

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Secret Garden https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/secret-garden/ https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/secret-garden/#comments Fri, 13 May 2011 18:29:37 +0000 http://www.argamestudio.org/?p=58 More]]> Secret Garden is a handheld augmented reality game where players must guide a girl through a hedge maze while avoiding traps and enemies. Players control the game by placing special markers onto the maze that create plants to change the girl’s movement. For example, a bamboo marker will block off a path and change the girl’s direction. In addition to completing the maze, players may also gather the three loaves of bread scattered throughout each maze to increase their ranking for that level.

The game was developed by Rose Peng, Robert Spessard and Ali Wallick (Georgia Tech).

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Tower Destroyer https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/tower-destroyer/ Fri, 13 May 2011 18:27:22 +0000 http://www.argamestudio.org/?p=63 More]]> Tower Destroyer is an augmented reality physics puzzle game. For each level, the player has from 1 to 4 cannons, which they can position around the game space (controlling their position and firing direction) using physical markers. The angle of the shot is controlled via the game pad. Each level has different puzzles requiring shots to be fired in a certain sequence and timing. The game is designed to take advantage of the Xperia PLAY controls.

The game was created by Leo Ceballos (SCAD), Sam Mendenhall (Georgia Tech) and Nic Vasconcellos (Georgia Tech).

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Puppy Plus https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/puppy-plus/ Fri, 13 May 2011 14:11:49 +0000 http://www.argamestudio.org/?p=69 More]]> Puppy Plus is an augmented reality game designed to teach 5-7 year old children simple math concepts like addition and subtraction.

The game was created by Iulian Radu (Georgia Tech) and Erin Hanlon (SCAD), along with Yan Xu (Georgia Tech), Bianca Gee (SCAD), and Wendell Whittaker Jr. (SCAD).

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Templar https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/templar/ Fri, 13 May 2011 18:08:15 +0000 http://www.argamestudio.org/?p=61 More]]> Templar is a physics-based augmented reality puzzle game, where the player moves artillery pieces (catapults and cannons) around outside a castle by moving physical cards with markers on them.  They must control the direction, power and angle of each shot to destroy the knight defending the castle.

The game was created by Luis Cruz (Georgia Tech).

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Volcano Fever, Spring 2011 https://github.blairmacintyre.me/site-archive/argamestudio/2011/05/13/volcano-fever-spring-2011/ Fri, 13 May 2011 14:03:57 +0000 http://www.argamestudio.org/?p=66 More]]>

Volcano Fever is a handheld augmented reality game designed to teach proper condom use in a playful way.  The game was inspired by a desire to leverage vision-based AR to create an fun game that uses the condom package itself as the physical prop to which the game is attached.

Over the course of the Spring semester, the game was updated to have a sequence of three minigames (cap the volcano, unroll the condom to cover it fully, and dispose of the used condom) that mirror the three steps of proper condom use.

The team that worked on the game over the year includes:

  • Anna Mansour, MS HCI
  • Michael Downing, Computational Media
  • Bryan Hickerson, MS CS
  • Leigh Ann Kinnison, SCAD
  • Mae Tidman, Computational Media
  • Jia Zhang, MS CS
  • Tarick Khalaf, Computational Media
  • Jason Lee, MS Digital Media

Here’s a video of the project:

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