The sound effects are a bit too subtle and portray a more whimsical action instead of two colossal planets colliding. The camera jumping back is a nice effect as well, but I feel like it should happen more often.
]]>I think the controls are a bit unforgiving–the gravitational pull of the larger objects feels like it’s either overwhelming or not affecting you at times, but that might be the point. Good work!
]]>I think you’ve got a good platform here to build ideas off of. There’s a lot of different ways you could take this game as you develop it further. One of the things I might add would be the ability to ‘boost’ your ship out of danger. Sometimes I’d get stuck in a gravitational field and slow descend until I crashed into the planet.
]]>I think some variation in the other objects in space would be cool. Even if you just made the smaller objects planets and the larger ones stars that would suffice. Perhaps you could even add a black hole? I love the idea, great work!
]]>Your game had a nice use of polish effects, but could maybe have used some others to convey the character’s attributes better. Adding a visible gravitational field to the player that grew as the player did might be one such polish effect.
Overall, I enjoyed playing your game and had a clear goal of what to do despite the lack of screen prompts.
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