I liked how you had a distinct goal for the player. It made the game feel important, like I was on a mission that I had to complete. The enemies also seemed like they reacted to the player. I’m not sure if they just randomly move or if they follow the player, but they certainly seemed like they were chasing me at times. Cool stuff! And the sound effects helped place me into the same universe as the character, which was nice (and so was hearing Plankton at the end).
The only suggestion I have is to allow the player to control the character in mid-air during a jump. It felt out of place to have zero control after a leap upwards, and I would hope for at least some sort of floaty rotation with the keyboard.
Otherwise, this was fun! Great job!
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