When the player is not out of breath, I can’t tell if the way he moves in increments is on purpose or not. I don’t get much feel from this, mostly I’m just like why won’t he keep moving?! I think it would be cool if you added some more sound effects for when he bumps into hurdles or other players.
Overall, I think you did really well. One of my favorite things in Unity is level design, I get many things from the asset store and blendswap( free .blend files that unity imports really easily when you drag and drop the file into ur project). If you’re interested, I’m sure you could modify this stadium to look like a track stadium http://www.blendswap.com/blends/view/74526
]]>The controls are responsive which is good especially for a runner in a game.
The game mechanic is challenging and keeps things interesting, I like how the other runners have their own speeds to give it a better feel of a race. I like the idea of having the player get tired (because running is hard) but I think it would add a lot of they could control how fast they run and make it so that they can pace themselves so they don’t run out of steam so quickly. I think that would give the player a greater sense of control.
]]>Some things that you might want to consider adding to enhance the various feels are perhaps some particle effects when jumping/landing like some dusty clay or something that shoots out from the character. That would really enhance the realism and place the player in the shoes of their avatar even more.
Overall this was a very awesome project. I think this could be taken to extremely interesting places if you added a few more features/feel mechanics and enhanced the AI to perhaps interact with the player or respond to their movements. But very good job.
]]>To help convey the gamefeel even more, it might be good to add some minimal animations to the character. Moving the arms in a running motions gives the player a sense of how fast the character. You could slow them down as the character got closer to the tired state.
Overall, great work on making a light-hearted and fun game!
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