Comments on: GTVGD03 – P2 – GrayLight https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/gtvgd03-p2-graylight/ Video Game Design and Architecture Sun, 16 Nov 2014 12:57:07 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: letsplay https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/gtvgd03-p2-graylight/comment-page-1/#comment-632 Fri, 24 Oct 2014 07:14:56 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2106#comment-632 This is a nice prototype which totally succeeds in imparting the intended feel. The shaky movement, dark envrionment, horror music and the ghosts appearing randomly, everything adds to the feel. I like the idea of using a flashlight and making it sprint and the fact that flashlight use attracts enemies and when not used, it just decreases mental state tremendously. My little suggestion would be to have this game end at some point. As in, it imparts the feel and makes the player aware of the entire concept of navigating in darkness and pros and cons of using flashlight, however, just making the player move to explore the area without an end to the exploration makes it little monotonous. So, may be putting a timer as mental state becomes equal to 0 or having some other ending point of the game would have made it a complete and fantastic prototype, as I totally liked the overall feel and essence the prototype is trying to impart.

]]>
By: virtuahost https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/gtvgd03-p2-graylight/comment-page-1/#comment-598 Fri, 24 Oct 2014 05:38:32 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2106#comment-598 Idea is quite compelling and reminds me of the Left4Dead series. Very well executed prototype as all the elements of the game are nicely balanced and does a very good job of communicating the feel and idea of the game. You have already stated that you have not yet put in the interactions with the monster and the player in the prototype. But I felt that is the only part of the prototype which left the game sort of hanging. Otherwise everything is quite well made and gives the feel of the game very nicely.

]]>
By: student89 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/gtvgd03-p2-graylight/comment-page-1/#comment-504 Fri, 24 Oct 2014 01:34:58 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2106#comment-504 I liked the concept of your game. The idea of using a flash light to search for ways inside the abandoned place and monsters being attracted towards you is nice. I liked the various sound effects you did in your project. One thing I felt difficult to do was to move the character around the place because of the darkness. Maybe you could improve on that.

]]>
By: freya https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/gtvgd03-p2-graylight/comment-page-1/#comment-416 Thu, 23 Oct 2014 17:30:09 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2106#comment-416 Great job with the scary feel! The slow shaky movements of the character really enhance that. I like the background sound effects you added, but I think it would add to the “insane” feeling if some other sound effect was introduced and got louder as the mental state percentage went down past a certain level. The warning siren that comes on a 0% is good though! There was one thing I wasn’t sure about: Am I supposed to be able to navigate around without the flashlight? It’s too dark on my screen to see anything when the flashlight is turned off. Maybe you could add some occasional flickering lights if you didn’t want to brighten the level.

]]>
By: warl0ck https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/gtvgd03-p2-graylight/comment-page-1/#comment-411 Thu, 23 Oct 2014 15:43:22 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2106#comment-411 The design of the entire setting is awesome! the continuously flashing lights and the characters behavior with the shivering really do a good job reinforcing the entire setting.
I also really like the AI you programmed for the monsters, there was this situation where I was moving around with my flashlight and a monster was following me, turned it off and instead of following me through a doorway it turned in another direction, the a* implementation seems to work really well.
The game mechanic is also solid, just keeping the flashlight on results in getting swarmed by monsters pretty quickly, so you cant just keep it on, adding a flashlight battery can make the setting even more tense as you would have to balance two things!

]]>