Comments on: Bordemin P2 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/bordemin-p2/ Video Game Design and Architecture Fri, 24 Oct 2014 12:20:13 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: wrobert666 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/bordemin-p2/comment-page-1/#comment-661 Fri, 24 Oct 2014 12:20:13 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2118#comment-661 I see one of your goals was a convincing environment and I think that was done very well. The models and placement of artifacts really feels like a restaurant, and I love that you can even go back into the kitchen.

The feel of the waiter as he gets more and more rushed is conveyed well in the slowed turning, the inability to stop, and the louder music (although it could be a fun quirk if the music actually changed to something more stressful) and it contrasts well with the well controlled feel when he is moving at a decent pace. I look forward to seeing more interaction with the environment, when everything looks so real, I expect to get to play with things, but apart from that I think your targeted game feel/mechanic is a success.

]]>
By: mebibyte https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/bordemin-p2/comment-page-1/#comment-633 Fri, 24 Oct 2014 07:20:55 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2118#comment-633 I tried playing this with my Steam Controller, but it didn’t work 🙁 Luckily I had an Xbox One controller as well. The controller usage was unique and very interesting, creating a cool transitioning game feel. The environment was also very detailed and provided a great landscape to explore.

The lights were a bit too subtle and I probably wouldn’t have noticed it without the instructions text mentioning it, but once I did I could easily tell my actions were affecting it. Also, you could provide more animations to the avatar, such as breathing heavy for a while after running a lot.

]]>
By: cloudkicker https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/bordemin-p2/comment-page-1/#comment-483 Fri, 24 Oct 2014 00:26:14 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2118#comment-483 I really liked the fact that you used an xbox controller for this assignment. I think the pressure sensitivity effecting the player movement/game feel really brings the interaction here to a whole new level. The fact that speeding up makes it harder to turn/move really makes me feel like I’m actively trying to concentrate on waiting tables or something to that effect.

A couple things that would help with the game feel would perhaps be adding some extra sound effects or movement animations when controlling the avatar. Perhaps the character can seem more frantic/stressed when you move the joystick with a ton of pressure?

But overall this was awesome. Very good job. The lighting/sound effects coupled with the movement controls give this project a very unique feel.

]]>
By: anon101 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/22/bordemin-p2/comment-page-1/#comment-384 Wed, 22 Oct 2014 21:46:25 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2118#comment-384 The best thing about your game is the level of detail in the environment and how this detail is used to establish game feel. Character movement is inline with player expectations based on environmental subtleties (lighting and volume). The use of the 360 controller also adds a depth of movement that is not captured by the keyboard input. This adds to the game feel effect you were going for.

In order to help differentiate between the different game feels even more, it may help to add more character animations. A varying bobbing motion as the player moves about might help with this.

Overall, I enjoyed moving about the bar area and discovering what the player could or could not do in each of the different game feels.

]]>