Comments on: Thisisaname – P2 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/thisisaname-p2/ Video Game Design and Architecture Sun, 26 Oct 2014 23:38:39 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: boxiom https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/thisisaname-p2/comment-page-1/#comment-693 Sun, 26 Oct 2014 23:38:39 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1986#comment-693 I really like your prototype and think you give the player some of coolest avatar abilities I’ve seen out of any of the other projects. Both the force blast and telekinesis are intuitive and satisfying for the player. Just to nit pick, I’d like the hovering mechanic a little better if I didn’t have to look up to fly. I think some more polish on the character and level, with possibly some sort of puzzle mechanic, could turn this into a particularly fun game. Good job achieving your game feel and mechanics!

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By: idlapacjt https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/thisisaname-p2/comment-page-1/#comment-675 Fri, 24 Oct 2014 17:19:45 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1986#comment-675 It’s hard without a mouse but this prototype is awesome all around. So much potential. Great use of sound effects. The ability charge feels great. Everything you did with polish and animation really enhances what’s going on in the game. I had some trouble with the levitating, maybe I just did not understand the controls, but I couldn’t get above a certain level so I couldn’t seem to reach anything. Some more personality in terms of texture/color might be nice, or perhaps you were purposefully going for the minimalist feel. If so, it fits pretty well.

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By: thievenstealburg https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/thisisaname-p2/comment-page-1/#comment-571 Fri, 24 Oct 2014 04:41:19 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1986#comment-571 I had a really fun time playing this game. Unity’s physics mechanics are really fun to mess around with and your game really seems to embody that. The left mouse’s blast is particularly fun to play around with. I definitely got the feeling of sheer power as I was using it. I also thought the particle effects that were present when you were holding an object or charging your blast was really well done. It added a bit of polish that was much appreciated. Overall, I think y our game was really great.

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By: ninebolt https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/thisisaname-p2/comment-page-1/#comment-488 Fri, 24 Oct 2014 00:35:35 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1986#comment-488 I really like the Left Mouse Button power. You did a great job with the feel of using it. Everything from the increasing particle effect to the camera shake were spot on. Although, I wish the explosion sound had an after-sound, maybe something tied to whatever you exploded, to further reinforce the idea that what you were doing had consequences.
I had a bit of trouble levitating and navigating myself to the platforms in the sky, so I can’t say much about it.

Overall, I found it really fun!

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By: inttruth https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/thisisaname-p2/comment-page-1/#comment-462 Thu, 23 Oct 2014 23:03:04 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1986#comment-462 The avatar’s powers make the game really fun, you can pretty much do anything you want.
It could be improved with textures to put on prefabs in the game. Having the objects in the game have some time of effect on the player would be cool too; I tried throwing the box into myself and there was no effect (a bounceback effect or something like that). The sound effect for the left-click power sounds too much like a gun; maybe change it to something static-like or electric could improve it. Overall this was great!

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