Comments on: student89’s Game Feel Project 2 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/student89s-game-feel-project-2/ Video Game Design and Architecture Fri, 24 Oct 2014 06:37:49 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: letsplay https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/student89s-game-feel-project-2/comment-page-1/#comment-613 Fri, 24 Oct 2014 06:37:49 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2048#comment-613 I like the collision and rolling motion of the car whenever it hits boundary or the other vehicle. Its exciting and gives the fun feel to drive the car. Just few improvements like making the car accelerate, which would make it more fun to drive and may be have a different technique to give time penalty as not being able to move the car even when forward key is pressed gets little irritating for player, so rather than that may be give quite low speed to car on start and then slowly increase its acceleration. That ways he would be penalised also and the fun would remain too (as I think).

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By: techgamer https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/student89s-game-feel-project-2/comment-page-1/#comment-593 Fri, 24 Oct 2014 05:24:22 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2048#comment-593 Racing makes people exciting. The sound effect gives a good atmosphere of racing. The crash with a rotation also add some joyfulness to the scene, which reminds people about joyful childhood days. It would be great if there are turnings and obstacles on the road. Actually, when I play racing games, I usually get ahead of my fellow drivers on those turnings and by avoiding obstacles nimbly. Timer and a finishing line may also help in this case. A good game with exciting racing elements!

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By: freya https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/student89s-game-feel-project-2/comment-page-1/#comment-577 Fri, 24 Oct 2014 04:49:23 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2048#comment-577 I like the game idea! Racing games are always fun. You did a good job with the car control and the sound effects, they really add to the racing feel. I think it could be pushed further though, like having the car move a little faster might help And maybe it’s just cause this is a prototype, but having a jump didn’t seem to fit in with what you were going for. But I really liked the spinning animation when the car collides with one of the computers!

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By: expertcoder https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/student89s-game-feel-project-2/comment-page-1/#comment-475 Thu, 23 Oct 2014 23:36:56 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2048#comment-475 Nice interactions in this prototype. I like the way the car hits the other one and rolls going back. The car is a little different than expected.
You could have added a timer or potholes or other challenges to make it feel like a racing game and could have deducted points for hitting the fence. More opponent cars would make it a bit of a challenge too. There should have been a final goal. But overall good work.

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By: montspy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/student89s-game-feel-project-2/comment-page-1/#comment-455 Thu, 23 Oct 2014 22:50:23 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2048#comment-455 Nice little prototype, sadly I can’t find the goals of it in term of game feel, the main purpose of this assignment so I cannot give feedback on how to make it better.
I think that for a racing game, it is missing the sensation of speed, try to lower the camera, widen the field of view when going faster.
The acceleration and deceleration are a bit weird too. It does not correspond to what I would expect from a car.
Sorry I could not help more about your game feel.

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