Comments on: Patches – Project 2 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/patches-project-2/ Video Game Design and Architecture Fri, 24 Oct 2014 17:13:29 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: idlapacjt https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/patches-project-2/comment-page-1/#comment-673 Fri, 24 Oct 2014 17:13:29 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2019#comment-673 First, it is really tough to play without a mouse. Great concept and pretty good implementation, but missing a lot in the way of contrast and meaningful interactions. The characters feel the same when you switch. There is not a lot of emphasis on the strength or weakness of each character. Different music, different shapes/sizes, sound effects, animations on impacts, all would have contributed greatly to the feel. I don’t mean to discount what you have. The reason all this potential is clear is because you have a really good base.

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By: masterchief https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/patches-project-2/comment-page-1/#comment-624 Fri, 24 Oct 2014 07:03:25 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2019#comment-624 This is awesome! It reminds me of the co-op mode in Portal 2 where you are required to use the abilities of both players to successfully make it through the level. Except here the abilities are drastically different (jump vs moving objects). One problem is that the camera view can be easily obscured behind a wall, you could probably add some code to the camera controller to prevent that or just make the walls farther away. Also, the music was awesome and reminded me of some N64-era games, great nostalgia!

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By: thievenstealburg https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/patches-project-2/comment-page-1/#comment-583 Fri, 24 Oct 2014 04:58:09 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2019#comment-583 I thought the concept for this game was a really good idea! Each of the players had their own feel that made them unique and useful in different situations. The two different players could easily be controlled by two different people if you wanted to expand on the idea and make the game co-op. The music was very fitting and built upon the puzzle theme of the game. My only complaint was about how frustrating the camera was. It would get stuck behind walls frequently and I would find myself messing up because I did not see where I was going.

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By: ninebolt https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/patches-project-2/comment-page-1/#comment-494 Fri, 24 Oct 2014 00:47:21 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2019#comment-494 I thought this game concept was great! I like the two characters and their different attributes. The light blue one is floaty which makes platforming a challenge, while the red one sticks to the ground. Great idea and great puzzle experience.

My one issue is that it’s very difficult to change direction. I have to click and drag to rotate the characters, but they don’t rotate very much so I find myself clicking and dragging multiple times to make big rotations. If you made rotating the character easier, the game would be awesome!

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By: thisisaname https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/patches-project-2/comment-page-1/#comment-390 Wed, 22 Oct 2014 23:09:54 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2019#comment-390 My main issue was that the camera gets stuck behind walls constantly. Besides that, it was a good, simple puzzle game. There wasn’t much of a feeling of actual power from the second avatar (this would be assisted by sound effects and blocks that don’t move quite as fast when pushed), though the first feels floaty and nimble. If being that nimble in the air wasn’t intentional, I’d suggest changing your code such that you can situationally decrease speed while jumping. The controls aren’t hard to grasp, and it’s generally a simple game, but it’s an enjoyable puzzle experience.

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