Comments on: Letsplay – Pitch for GameFeel Assignment 2 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/letsplay-pitch-for-gamefeel-assignment-2/ Video Game Design and Architecture Sun, 16 Nov 2014 12:59:03 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: goillinois https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/letsplay-pitch-for-gamefeel-assignment-2/comment-page-1/#comment-592 Fri, 24 Oct 2014 05:23:56 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2033#comment-592 Nice game ! I love the feature that the player could change the view of the game. I can feel the happy emotion easily by just looking at the motion of the avatar. The cheering sound after hunting down the treasure is also very cute. But I just wonder that can the avatar destroys the wall? I tried but the wall doesn’t move……. To improve the game, I think you might want to make the avatar more easier to control. Right now, it is not very easy to do jump ahead and jump high. But they are the key motions to get on the wall and escape from trapping. Overall, very good game !

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By: techgamer https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/letsplay-pitch-for-gamefeel-assignment-2/comment-page-1/#comment-589 Fri, 24 Oct 2014 05:09:12 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2033#comment-589 The most impressive part of this game is that it is so user friendly. The switching of camera is innovative as I have seen nothing similar so far. It really provides some clue about player’s position, which is an pretty important part for the game feel of a maze game where sight are strictly blocked. Also, players have access to the instructions during they play the game. This feature makes the game easy to follow. I think the game could be even better if more control on the movement could be provided. For now, the strategy I move the avatar is to adjust my orientation to find a right angle that points exactly to the treasure and head for it.

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By: freya https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/letsplay-pitch-for-gamefeel-assignment-2/comment-page-1/#comment-584 Fri, 24 Oct 2014 04:59:23 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2033#comment-584 Neat idea! I love the character’s jumping movement, it’s very fun! I like that you included the two different views, it made it a lot easier to find my way around. It’s difficult to see in the standard view though, I think the camera should be back further away from the character.

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By: expertcoder https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/letsplay-pitch-for-gamefeel-assignment-2/comment-page-1/#comment-472 Thu, 23 Oct 2014 23:30:18 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2033#comment-472 I really liked the character animations in this one. The head motion and music go perfectly with it. And the ‘idea’ concept is good. Especially the bulb that lights up. Very nice.
I think if the only way to get out of the maze is jumping on the walls then you shouldn’t cut health for top collisions. Also, my collect object passes through me.
A good maze view though if you want to know your position. Very nice timer and win and lose music.

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By: montspy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/21/letsplay-pitch-for-gamefeel-assignment-2/comment-page-1/#comment-452 Thu, 23 Oct 2014 22:43:10 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=2033#comment-452 Nice game, I really like the ability to switch between views.
Unfortunately the avatar is hard to control. Jumping is hard, and the camera is too close to aim easily for a pickup. In the top view, it would be nice to change the controls. W would make the character go up, S down, … no matter which direction he is actually looking.
Besides that, the character is definitely curious and happy, but the sounds of the landing and the camera shake are too aggressive I think.
Keep up the good work.

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