Comments on: Anon101’s P2: Assimilate https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/18/anon101s-p2-assimilate/ Video Game Design and Architecture Sun, 16 Nov 2014 13:00:21 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: mebibyte https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/18/anon101s-p2-assimilate/comment-page-1/#comment-623 Fri, 24 Oct 2014 07:02:27 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1948#comment-623 The heavy feel of the snowball is very evident. You could further accentuate the difference between small/nimble and heavy by changing the whimsical background music (which perfectly fits the scene and small nature) to a more heavy sounding snow storm.

The controls were smooth and you switched between game feels perfectly, meeting your prototype goal. However, I feel like a bit more polish could have been applied to the transition, perhaps slowly animating the change instead of a sudden jarring change between sizes.

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By: jukesofhazard https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/18/anon101s-p2-assimilate/comment-page-1/#comment-618 Fri, 24 Oct 2014 06:50:24 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1948#comment-618 This game is simple, but effective at portraying the feels you wanted to show. In particular, the way the controls grow more sluggish as the snowball grows really makes you feel lumbering as you get bigger is great.

I would maybe put up some kind of wall around the map, since invisible walls sort of subtract from the immersion of games, but besides that, great job!

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By: pineapple https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/18/anon101s-p2-assimilate/comment-page-1/#comment-609 Fri, 24 Oct 2014 06:09:21 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1948#comment-609 I think you’ve done an excellent job conveying feel here. The snowball feels heavier and harder to control as it gets bigger and incrementally so (it doesn’t just jump from easy to hard). The sounds are great too, overall excellent job with the prototype! I’d be interested to see what game you build off of this.

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By: kloudy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/18/anon101s-p2-assimilate/comment-page-1/#comment-556 Fri, 24 Oct 2014 04:25:04 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1948#comment-556 I like how when you get bigger the movement gets more and more sluggish in terms of responsiveness. It really gives the feel that you’re dealing with a massive object that takes a lot of force to move around.

I think what’s left to do in the game is to add a bunch of polish features into the game like maybe some particle effects on collision with the boxes or lighting changes based on different events that happen in the game. Also I noticed that if I gained enough speed and ran over one of the snow mounds, I managed to get the snowball to roll way off the camera and it took some time to get it back into view.

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By: bossman https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/18/anon101s-p2-assimilate/comment-page-1/#comment-541 Fri, 24 Oct 2014 03:58:05 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1948#comment-541 I think you really nailed the size feel. I love how it starts super tiny and quick. You can turn on a dime. But as you grow, its hard to make adjustments and momentum seems to take over. It feels like a large out of control snowball should!

Your sounds add a lot to the game, but the sound of colliding with the box is kind of jarring and throws me off. Perhaps a more casual sounds would still convey the message but not be so abrasive. Good work!

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