Comments on: GF Project 1 – Freya https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gf-project-1-freya/ Video Game Design and Architecture Fri, 17 Oct 2014 09:55:27 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: gtvgd03 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gf-project-1-freya/comment-page-1/#comment-353 Fri, 17 Oct 2014 09:55:27 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1896#comment-353 Feel 1: The animations, music, interactions and sound are all excellent here. I really get the feeling of joyful and nimble. If I have to nitpick something, then as nimble it would have been nice if the rabbit jumped onto small obstacles automatically to smooth the movement out even more

Feel 2: Again I don’t have much to complain about here, and the transition between the two modes really pulls it all together.

The most prominent thing to fix in my mind is to just have the player reset if they fall off the level.

Really well done

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By: demmina https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gf-project-1-freya/comment-page-1/#comment-283 Fri, 17 Oct 2014 04:19:45 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1896#comment-283 WOW! That sums this prototype very well. It is a very well done project and I absolutely love the design. The Strong/Aggressive, you can feel the power behind the were bunny, it feels like something you do not want to mess with. The polish is amazing and fits the scene very well. For Joyful and nimble, you really get that happy feeling of a sweet innocent bunny. It moves really well which helps it feel nimble. The only thine I can criticize is the jumping. It almost feels a little stiff and slow for such a nimble bunny. But overall this very well done.

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By: student89 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gf-project-1-freya/comment-page-1/#comment-241 Fri, 17 Oct 2014 02:04:17 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1896#comment-241 About your Joyful/nimble behavior, I really liked the motion which your bunny makes. Its something new and engaging and you feel like playing the game more and more. I like the background music. I like the way how your avatar interacts with the other objects, slightly fiddling them with its nose and throwing them away.

I really like the behavior that you have depicted for aggressive/strong behavior. The bunny standing up, the camera shake and sound when it jumps and lands, all these aspects definitely convey the strong and aggressive behavior.

A minor suggestion from my side is that you could have improved a bit on the background textures. They seem to be very simple at the moment. Apart from this nitpick, I really enjoyed the feel of your game.

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By: letsplay https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gf-project-1-freya/comment-page-1/#comment-166 Thu, 16 Oct 2014 02:19:43 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1896#comment-166 Awesome prototype. Really like both the concepts. It is quite evident that enough thoughts have been put in designing to animating the character and its movement in both the scenarios to impart the respective feel. Quite like the concept of invisible boundary which, though not visible, is still there and helps keep all objects confined to the game area. However, there was one point when I was trying to jump the strong avatar high up in the air and I think it jumped out of the boundary and so, kept falling down into the space. I think that could be easily improved by making the boundaries little higher or controlling the maximum jump height of the strong avatar. But, other than that, its simply an amazing prototype. Its so much fun to play, that too in both the modes, which is very important I believe.

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By: virtuahost https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gf-project-1-freya/comment-page-1/#comment-116 Wed, 15 Oct 2014 21:14:30 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1896#comment-116 I am supposed to point out some improvement on each project. I am still wracking my brains and I am yet to come up with one point of complaint for this game prototype. Absolutely loved the concept of the were-bunny. The way the changes happen and the way the bunny interacts with the objects are awesome. I did not even have to read the game description to know what feelings were being conveyed. Awesome job!!!

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By: warl0ck https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gf-project-1-freya/comment-page-1/#comment-52 Tue, 14 Oct 2014 17:36:28 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1896#comment-52 I love the character design in this one and the fact that you just can change the stance and change a happy-fluffy bunny to mean-strong-powerful bunny. The interactions with the objects are perfect and the transition effect between the two states is the icing on the cake, this is an awesome prototype!

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