Comments on: goillinois-Game Feel P1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gamefeel_p1/ Video Game Design and Architecture Fri, 17 Oct 2014 06:05:00 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: freya https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gamefeel_p1/comment-page-1/#comment-307 Fri, 17 Oct 2014 06:05:00 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1901#comment-307 Aggressive/Strong
The fire effect is so cool! The character’s speed and the way he attacks the boxes in mouse mode really bring out he aggressive and strong feeling. All this is enhanced by the red color scheme.

Scared/Dizzy
Great job with the camera wobble! It’s just enough to give a dizzy feeling without being too distracting from controlling the character. The slow, timid movements really help to accomplish the feeling of scared as well. It could be a little faster though, it took me a while to reach one of the blocks.

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By: techgamer https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gamefeel_p1/comment-page-1/#comment-254 Fri, 17 Oct 2014 02:49:55 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1901#comment-254 Good work! The lighting fire part is really impressive. The metaphor is so clear with the destroying of objects in such a fierce manner. The jumping and the camera shake also plays a great role in conveying the game feel. One thing that might be helpful is to add a little bit motion for the boxes besides shrinking. I really enjoy this part!
For the second mode, the author also imparts a great sense of scared when the avatar bumps into boxes and get pushed back. The ‘ouch’ sound occurs in collision is definitely a fascinating plus to the effect of scariness. I think the ‘dizzy’ game feel is not as prominent compared to the other game feel. A little bit of rotation may be helpful.
Anyway, it is a great job !

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By: montspy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gamefeel_p1/comment-page-1/#comment-175 Thu, 16 Oct 2014 14:47:34 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1901#comment-175 Cool prototype!
For the first avatar, the feel is here. The aggressiveness of the avatar burning everything and throwing stuff around with great strength is well done. I would have added a sound effect when throwing stuff around, like a grunt or a particle effect to showing how hard the object was thrown. With the mouse control, the avatar feels a bit too nimble. It should feel heavier/bulkier I think.
Second avatar is way to slow. We almost cannot move, which is frustrating when you see the size of the level! It is a good idea to reduce its speed, but not by that much. Anyway, the scared feel is good, event though it comes mostly from the ambiance, the interaction with the crates is a good idea. The dizziness… well, it made me feel dizzy some I will count that as a good point! Maybe add some sound effects, or scale the camera movements with the speed of the avatar, making it dizzier as it goes faster?
Good work.

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By: letsplay https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gamefeel_p1/comment-page-1/#comment-170 Thu, 16 Oct 2014 02:45:06 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1901#comment-170 I quite like the aggressive mode. The aggression and strength are well depicted in the character’s swift motion and collision with boxes. The particle effects are gelling well with essence of this feel. In the dizzy/scared mode, I could get the feel of dizziness. Nice attempt on making the whole environment little blurry to give the dizzy feel. But, I think some improvements can be made to convey the scary feel. If little sounds and animations / particle effects on character’s collisions with boxes had been put in place, this feel would have got conveyed in a much better fashion.

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By: goillinois https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gamefeel_p1/comment-page-1/#comment-98 Wed, 15 Oct 2014 16:37:43 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1901#comment-98 Thanks for your comment! You are right, jumping does not work with mouse control since I do not have time to figure out how to do it. For the dizzy part, the avatar actually can jump. I just reduce the jump speed and jump height a lot, which makes you feel like it does not jump.

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By: expertcoder https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/11/gamefeel_p1/comment-page-1/#comment-62 Tue, 14 Oct 2014 21:26:07 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1901#comment-62 Nice work with the switching between mouse and keypad, but it doesn’t jump with the mouse control. I love the way the boxes burn, good aggressive behavior. The lights and background also matches. You could have added jump animations to the behavior to make it better.
Dizzy is very well seen with the camera going haywire. And scared with the boxes. He can’t jump though.

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