Comments on: wolverine- Game Feel Project 1 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/wolverine-game-feel-project-1/ Video Game Design and Architecture Fri, 17 Oct 2014 06:16:22 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: freya https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/wolverine-game-feel-project-1/comment-page-1/#comment-310 Fri, 17 Oct 2014 06:16:22 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1805#comment-310 Joyful/Nimble
The character’s bobbing movement is great! He definitely has a joyful, nimble spring in his step. I like the sound effect he makes when jumping too. I think the scenery could be brightened up a little bit, it looks a little overcast to me.

Aggressive/Dizzy
The spacebar attack the character does is a perfect way of showing aggression! He really goes for it when attacking the cubes. I think the dizzy feeling could be pushed a little further though. As long as I keep moving, I don’t notice being pulled back in the one direction. Maybe add a camera wobble effect as he gets further away from the trees to show that he’s getting dizzier as he tries to fight the pull.

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By: techgamer https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/wolverine-game-feel-project-1/comment-page-1/#comment-247 Fri, 17 Oct 2014 02:21:58 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1805#comment-247 The metaphor is definitely dead-on and the say hi part in the first mode conveys a friendly joy with surprise. The bouncing motion with well-polished frequency breezes life into the avatar. The happiness in the little figure is so tangible. Obviously, the author is great at using sounds. The sound used in jumping mode also give us a great sense of delightfulness.
In the second mode, I think everything is just great. I must say the sound when avatar bumps into boxes really scared me. I can see the author tried to make the avatar backs off in the scene. The motion might be better with some sort of “slow down” though. I thought the avatar is moving reversely in night when I first played it. I really enjoy the game !

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By: goillinois https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/wolverine-game-feel-project-1/comment-page-1/#comment-232 Fri, 17 Oct 2014 01:13:51 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1805#comment-232 I like the motion of character’s body in nimble and joyful mode. Along with the happy sound, it expresses the emotion very well . Another good point is that the character is very easy to control, which makes the game feel natural. One thing can be improved is the collision sound. When character collides with a block in a fast speed, there is some bumping noise occurring. My game also had this weak point. So, no worry! You are not alone. I think one solution might be that you can make sure that the first time character hits block, it would move back a little so that it won’t keep colliding with block and the sound won’t play again and again for each collision.
For the dizzy and aggressive mode, the atmosphere is pretty great! But, it seems like the character can still move by itself even if I don’t press anything. Another thing is that instead of shaking the camera in such a strong way, you might want to smooth the shaking a little bit to make it more like dizzy.
Overall, nice job !

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By: montspy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/wolverine-game-feel-project-1/comment-page-1/#comment-176 Thu, 16 Oct 2014 14:56:22 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1805#comment-176 Nice game, very nice metaphor!
The nimble and joyful is really really good. The walking animation and “Yipeeee” are fun. It feels great to control. Nothing much to add here, I like it.
For the second part, the drifting is more annoying than dizzy. With the camera being a bi sideways, it is very frustrating to control. The “charge” action is cool though, maybe a bit overkill. A bit of camera effect (shake/wobbling/image effects) when getting closer to the forest would have been a plus IMO.
Nice job!

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By: expertcoder https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/wolverine-game-feel-project-1/comment-page-1/#comment-65 Tue, 14 Oct 2014 21:42:48 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1805#comment-65 Very nice happy and nimble. I liked the walk animations and jump sounds. The game has to be played really fast though and I am not able to replay it after the 60 sec is up. Your timer doesn’t reset. I loved the aggressive characters look. Very stealthy. The sound track and the game logic is good. The aggressive and dizzy looks more sneaky though based on his movements.

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