Comments on: virtuahost’s GameFeel P1 | CS 6457 Fall 2014 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/virtuahosts-gamefeel-p1-cs-6457-fall-2014/ Video Game Design and Architecture Fri, 17 Oct 2014 09:20:04 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: gtvgd03 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/virtuahosts-gamefeel-p1-cs-6457-fall-2014/comment-page-1/#comment-350 Fri, 17 Oct 2014 09:20:04 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1853#comment-350 Sorry I had to refresh the page and didn’t realize i couldn’t edit the comment

Feel 2: I think the avatar does a good job of showing dizzy and the music really helps to emphasize the scared. The effect when he picks up a sphere really helps to show that he is scared. I the jump in this mode actually makes the avatar feel heavy.

It would have been nice if the avatar’s rotated with the camera.

Good job

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By: gtvgd03 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/virtuahosts-gamefeel-p1-cs-6457-fall-2014/comment-page-1/#comment-349 Fri, 17 Oct 2014 09:11:23 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1853#comment-349 Feel 1: The large robot already gives that strong feeling, and the slower movement and particle effects at its feet really make it feel heavy. The trees are a great way to show his strength, and i like the short jump. The idle animation and landing sound help here as well. The robot could have benefited from an animation to show the stomp.

Feel 2:

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By: goillinois https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/virtuahosts-gamefeel-p1-cs-6457-fall-2014/comment-page-1/#comment-252 Fri, 17 Oct 2014 02:45:16 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1853#comment-252 I love the animation! I can feel the dizzy in mode 2 and strong in mode 1 directly by seeing the animation. The scene and background music are also great. I love the effect that when the strong and aggressive avatar approaches the trees, the trees would bend in mode 1. I also like the scary reaction when the avatar hit the red sphere in mode 2. There are only two things that I think you can improve the game feel. First, if you add a “face” texture for the avatar in mode 2, the game would be prefect. Right now, it is a little bit hard for me to control the avatar since I can’t figure out in which direction the avatar facing with. Second, if you could add more bushes and spheres in the scene, it would be easier for player to see the aggressive and scary features. I spend a couple of time to find these stuff, which reduces a little bit of the game playing feel.
Overall, really awesome work !

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By: wolverine https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/virtuahosts-gamefeel-p1-cs-6457-fall-2014/comment-page-1/#comment-195 Thu, 16 Oct 2014 20:03:55 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1853#comment-195 In mode 2, I like the animation, how it feels dizzy while walking. It feels weak too, but I would have wanted it to fall apart with some more animation and then stop walking for some time. The sound effects are good, especially, when I collect the sphere. You could add a “face” texture to your character, else, once we turn around the controls seem to reverse. In mode 1, the character completely changes, which I did not expect. May be you could have made the same guy scale up or something. But this one is great too. I like how it walks and jumps, the atmospheric dust effects and the collision effects on the trees. Conveys strong and aggressive well. The environment and game objects are well planned. The feel is not dependent on the sound and the lighting so it would do good without them as well. Great stuff!

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By: heptad https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/virtuahosts-gamefeel-p1-cs-6457-fall-2014/comment-page-1/#comment-152 Thu, 16 Oct 2014 01:10:15 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1853#comment-152 Feel 1: I like the walking animation and the jump for strong and aggressive – it makes it seem like a weighty metal robot. Maybe if it were able to stomp the trees out of the ground, or if it touched the ground it would feel a little more weightier. The flexing idling animation is also a great touch for showing that it’s tough.

Feel 2: I like the wobble and falling apart a little bit to show how weak and dizzy this robot is. However, I think a little bit of a cool down period after jumping would help show how much energy jumping takes for the robot. If it’s movement was a little more scrambled or its actual path was wobbly, that may push the “dizzy” feel. I think the collisions not affecting the robot also shows how weak it is.

Oh, and I’m not sure if G works. I couldn’t get it to work on either Feel 1 or 2.

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By: warl0ck https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/virtuahosts-gamefeel-p1-cs-6457-fall-2014/comment-page-1/#comment-49 Tue, 14 Oct 2014 14:33:21 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1853#comment-49 This is done really well, the character animations and sound really enforce the sensation of the feel you are going for. Also, awesome job using the shaking trees to create the setting for the scared and dizzy sensation it really add’s to the effect with the background score you selected. I think the really unique thing that you did was actually changing the characters physical appearance, it reinforces the feeling a lot. All in all, sounds, particle effects and animations are really well done and convey the feel you’re going for.
A only minor thing to nitpick about would be how “floaty” the jump feels in the strong mode, it would have been super awesome had it been more aggressive and faster. Its a really minor complaint anyways.

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