Comments on: tsa2’s Game Feel Game https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/tsa2s-game-feel-game/ Video Game Design and Architecture Fri, 17 Oct 2014 03:59:29 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: baguettebaguette https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/tsa2s-game-feel-game/comment-page-1/#comment-278 Fri, 17 Oct 2014 03:59:29 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1723#comment-278 I really enjoyed playing this game. The camera motion was excellent and succeeded in making me feel dizzy while in the dizzy mode. I also loved the lighting change and the sounds that the atmosphere incorporated to convey the mode. The overall movement and ‘feel’ of the avatar itself were also spot on.

One thing I would like to suggest is to give the player some goal in the game. The only real goal I found was to run around and knock over things, which while fun still leaves the player wanting something more to do.

Overall, both modes were excellent!

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By: munkahunkus https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/tsa2s-game-feel-game/comment-page-1/#comment-276 Fri, 17 Oct 2014 03:58:01 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1723#comment-276 I have to say this one made me laugh a little. I had a bit too much fun crashing through those boxes; it was almost therapeutic. That being said, I honestly felt like that mode was more aggressive than joyful, not that that is a bad thing. I liked the high contrast of the game’s graphics too; it meshed well with the game’s use of simple geometric shapes for most onscreen objects. The camera shake was a nice touch, as it really added to the unsettling feel of the scary/dizzy mode, though maybe it could be toned down a little. That growling kept making me think something was moving just off camera. As jumping really didn’t play a major role in the character’s interaction with the world, maybe it would be best just to reuse the space bar for some other kind of action. Maybe it could be used to fire bullets at whatever is making the growling sound?

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By: duetosideeffects https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/tsa2s-game-feel-game/comment-page-1/#comment-251 Fri, 17 Oct 2014 02:43:54 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1723#comment-251 The way the camera becomes a genuine problem that causes the player to be impeded can be considered a positive when the desired outcome is helplessness. Some people would find that incredibly annoying, but it can definitely work in this context.

The controls were incredibly simple, which can definitely be a good thing; however, the jumping was incredibly jarring.

There were not enough polish effects to emphasize game feel: textures, sound effects, particle effects.

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By: bear https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/tsa2s-game-feel-game/comment-page-1/#comment-228 Fri, 17 Oct 2014 00:22:49 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1723#comment-228 Happy/Strong
I like the music and the purple color of the lighting. I also really like how dark you made the shadows – it makes the blocks seem like they are heavier objects. However, I feel the lighting could be brighter to convey happiness. The jumping is also a bit awkward feeling. It seems too choppy. It is also not obvious that the character is jumping high. I would suggest making him jump higher.I also suggest adding a noise when the character collides with the blocks.

Scared/Dizzy
I really liked the feel of this mode!! It feels like it could be a scary movie scene. The floating/bobbing objects and red lighting make it creepy. I also like how the speed of bobbing match well with the speed of the character and the camera. I also like how the blocks shift slower than the other scene when the character collides with him. Overall, it is really great. I would suggest adding some type of goal though, so the character has something to do.

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By: davidscz https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/tsa2s-game-feel-game/comment-page-1/#comment-207 Thu, 16 Oct 2014 21:45:05 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1723#comment-207 Nice game feel design overall. Background and color choice really fit. Only problem I have is maybe fixing the camera while you are moving in horror feel, since it almost fall off the main objects.

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By: kchen34 https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/tsa2s-game-feel-game/comment-page-1/#comment-57 Tue, 14 Oct 2014 18:42:26 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1723#comment-57 I liked the music of both of your modes, and I also like the fact that the camera movement helped portray the game feel. However, overall your game is very bland in the game objects and world objects. Adding simple textures would have spiced up your game quite a bit. I did like the sound effects in the scared/dizzy mode, because they actually portrayed feeling pretty well. The happy music was a bit obnoxious and the purple lighting didn’t really shout “happy”, but I guess they worked towards the game feel.

The textures definitely needed work; the game world felt extremely empty. I understand that we aren’t unity experts and that there was limited time in the project; I just feel that you could have devoted more time to the polish of the game, which is one of the big three components of game feel.

The interactions for the world were good, but the dizzy feeling was a bit too much. I think the camera swayed a bit too much and didn’t really help after the initial 45 degrees. Also the movements and interactions in “happy mode” were pretty good. I think they worked well overall and I probably could’ve guessed the two feelings for that mode.

The sounds definitely help, but the textures, like I said above, severely hurt your assignment. I believe that with a bit of tweaking , your game could turn out pretty good. Either way, good job.

-Kevin

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