Comments on: P1 – heptad https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/p1-heptad/ Video Game Design and Architecture Fri, 17 Oct 2014 02:07:57 +0000 hourly 1 https://wordpress.org/?v=5.2.2 By: techgamer https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/p1-heptad/comment-page-1/#comment-243 Fri, 17 Oct 2014 02:07:57 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1746#comment-243 This prototype really brings something new to the table! The cartoon-like joyful mode makes the appearance of everything in this world more agreeable. With the hilarious music, the avatar gets to any place in a fast pace. Everything is just like a breeze. The dreamy mode is also pretty charming. The floating of the avatar really makes you feel that you are in a dream and lying on something soft and comfortable. The environment in both cases are just so immersive.
I only have a small suggestion for this wonderful prototype. Imagine the following situation: the cartoon-like joyful mode has the avatar’s motion accelerated in accordance with the music. As the rhythm of the background music getting faster, the avatar moves faster as well.
All in all, great prototype !

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By: goillinois https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/p1-heptad/comment-page-1/#comment-234 Fri, 17 Oct 2014 01:35:57 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1746#comment-234 Awesome work ! I also like the “cartoony” texture in mode one. Pretty cute! I can feel the happy motion when playing your character. Besides, the blinking particles would kind of following the character and gather around its head, which makes the character seem like dizzy. Very creative ! The only thing I think you might want to improve is to slow the rotation speed a little bit down so that the character is easier to control.
For the second mode, you express the dreamy feeling very well ! The character slowly floating among the cloud makes the dreamy feel real but it also makes the character hard to hit the block. I think you can add some floating objects which would chasing the character and hitting it automatically. When the character get hit, it would dramatically falling which makes the weak feeling.

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By: wolverine https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/p1-heptad/comment-page-1/#comment-186 Thu, 16 Oct 2014 19:18:43 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1746#comment-186 Great effects! I like the “cartoony” texture and the atmospheric sparkles in mode one. Love the music and sound effects. They go well conveying the feel. It is joyful and dizzy, indeed. I felt it is faster than I would have liked to be in control, but I suppose that’s good since dizzy is not supposed to know where it is going. Mode 2 is pretty dark, a little greyish lighting would go well with it, especially, on the floor color. At first I felt it fell off the platform into infinite space. It conveys dreamy and floaty really well and the small jumps go well with the weak feel. If the platform was a bit lighter, I guess the increment in level of the character would be more notable. But it became clearer as I progressed. The motion coveys the feels even without the polish and sound effects.

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By: montspy https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/p1-heptad/comment-page-1/#comment-177 Thu, 16 Oct 2014 15:04:46 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1746#comment-177 Nice game.
First avatar is very dizzy. a bit too much. The jumps and movements are not deterministic, I feel it looses a bit of the “real-time control” because of the randomness of the jumps. The effects are fun , and we can feel the happiness of the character (particles, big jumps, fast moves, …)
For the second avatar, I simply love it! I think its a very well done weak and dreamy feel. It feels like you are controlling peaceful entity through dreamland. I really like it. It is just missing a bit of polish when interacting with the world, like SFX or particles. I would really have loved to see it bounces softly when hitting a platform.

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By: expertcoder https://github.blairmacintyre.me/site-archive/cs4455f14/2014/10/10/p1-heptad/comment-page-1/#comment-68 Tue, 14 Oct 2014 21:58:28 +0000 https://github.blairmacintyre.me/site-archive/cs4455f14/?p=1746#comment-68 Oops, I almost din’t toggle first.
I liked the fast movement of the character but it doesn’t give the joyful feel. The dizzy is good with the shaking of things. I like the way the things look cartonified !
The deformation of the character in the dreamy weak is amazing. You could have added more interaction with the objects in the environment to make the feel more prominent.

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